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Fix shader compile error line numbers starting at 0.

RedMser 6 years ago
parent
commit
a285a1cfdf

+ 1 - 1
drivers/gles2/shader_compiler_gles2.cpp

@@ -737,7 +737,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
 
 		Vector<String> shader = p_code.split("\n");
 		for (int i = 0; i < shader.size(); i++) {
-			print_line(itos(i) + " " + shader[i]);
+			print_line(itos(i + 1) + " " + shader[i]);
 		}
 
 		_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);

+ 1 - 1
drivers/gles3/shader_compiler_gles3.cpp

@@ -748,7 +748,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
 
 		Vector<String> shader = p_code.split("\n");
 		for (int i = 0; i < shader.size(); i++) {
-			print_line(itos(i) + " " + shader[i]);
+			print_line(itos(i + 1) + " " + shader[i]);
 		}
 
 		_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);