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@@ -430,7 +430,7 @@ void ARKitInterface::process() {
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// get some info about our screen and orientation
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Size2 screen_size = OS::get_singleton()->get_window_size();
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- UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
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+ UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
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// Grab our camera image for our backbuffer
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CVPixelBufferRef pixelBuffer = current_frame.capturedImage;
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@@ -531,7 +531,7 @@ void ARKitInterface::process() {
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// we need to invert this, probably row v.s. column notation
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affine_transform = CGAffineTransformInvert(affine_transform);
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- if (orientation != UIDeviceOrientationPortrait) {
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+ if (orientation != UIInterfaceOrientationPortrait) {
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affine_transform.b = -affine_transform.b;
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affine_transform.d = -affine_transform.d;
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affine_transform.ty = 1.0 - affine_transform.ty;
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@@ -582,28 +582,28 @@ void ARKitInterface::process() {
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// copy our current frame transform
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matrix_float4x4 m44 = camera.transform;
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- if (orientation == UIDeviceOrientationLandscapeLeft) {
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+ if (orientation == UIInterfaceOrientationLandscapeLeft) {
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transform.basis.elements[0].x = m44.columns[0][0];
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transform.basis.elements[1].x = m44.columns[0][1];
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transform.basis.elements[2].x = m44.columns[0][2];
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transform.basis.elements[0].y = m44.columns[1][0];
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transform.basis.elements[1].y = m44.columns[1][1];
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transform.basis.elements[2].y = m44.columns[1][2];
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- } else if (orientation == UIDeviceOrientationPortrait) {
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+ } else if (orientation == UIInterfaceOrientationPortrait) {
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transform.basis.elements[0].x = m44.columns[1][0];
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transform.basis.elements[1].x = m44.columns[1][1];
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transform.basis.elements[2].x = m44.columns[1][2];
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transform.basis.elements[0].y = -m44.columns[0][0];
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transform.basis.elements[1].y = -m44.columns[0][1];
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transform.basis.elements[2].y = -m44.columns[0][2];
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- } else if (orientation == UIDeviceOrientationLandscapeRight) {
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+ } else if (orientation == UIInterfaceOrientationLandscapeRight) {
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transform.basis.elements[0].x = -m44.columns[0][0];
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transform.basis.elements[1].x = -m44.columns[0][1];
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transform.basis.elements[2].x = -m44.columns[0][2];
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transform.basis.elements[0].y = -m44.columns[1][0];
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transform.basis.elements[1].y = -m44.columns[1][1];
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transform.basis.elements[2].y = -m44.columns[1][2];
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- } else if (orientation == UIDeviceOrientationPortraitUpsideDown) {
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+ } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
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// this may not be correct
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transform.basis.elements[0].x = m44.columns[1][0];
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transform.basis.elements[1].x = m44.columns[1][1];
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