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Revert "Fix inspector follow focus when child is focused"

This reverts commit 286d3ae41595f7bcfc7d0812e861d56215560abd.
风青山 6 tháng trước cách đây
mục cha
commit
a375e77b85
3 tập tin đã thay đổi với 10 bổ sung14 xóa
  1. 9 12
      editor/editor_inspector.cpp
  2. 0 1
      editor/editor_inspector.h
  3. 1 1
      scene/gui/scroll_container.h

+ 9 - 12
editor/editor_inspector.cpp

@@ -4528,14 +4528,6 @@ void EditorInspector::_node_removed(Node *p_node) {
 	}
 }
 
-void EditorInspector::_gui_focus_changed(Control *p_control) {
-	if (!is_visible_in_tree() && !is_following_focus()) {
-		return;
-	}
-	// Don't follow focus when the inspector nor any of its children is focused. Prevents potential jumping when gaining focus.
-	set_follow_focus(has_focus() || child_has_focus());
-}
-
 void EditorInspector::_update_current_favorites() {
 	current_favorites.clear();
 	if (!can_favorite) {
@@ -4733,10 +4725,6 @@ void EditorInspector::_notification(int p_what) {
 			if (!is_sub_inspector()) {
 				get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
 			}
-
-			Viewport *viewport = get_viewport();
-			ERR_FAIL_NULL(viewport);
-			viewport->connect("gui_focus_changed", callable_mp(this, &EditorInspector::_gui_focus_changed));
 		} break;
 
 		case NOTIFICATION_PREDELETE: {
@@ -4819,6 +4807,15 @@ void EditorInspector::_notification(int p_what) {
 				update_tree();
 			}
 		} break;
+
+		case NOTIFICATION_FOCUS_ENTER: {
+			set_follow_focus(true);
+		} break;
+
+		case NOTIFICATION_FOCUS_EXIT: {
+			// Don't follow focus when the inspector is not focused. Prevents potential jumping when gaining focus.
+			set_follow_focus(false);
+		} break;
 	}
 }
 

+ 0 - 1
editor/editor_inspector.h

@@ -606,7 +606,6 @@ class EditorInspector : public ScrollContainer {
 	void _clear_current_favorites();
 
 	void _node_removed(Node *p_node);
-	void _gui_focus_changed(Control *p_control);
 
 	HashMap<StringName, int> per_array_page;
 	void _page_change_request(int p_new_page, const StringName &p_array_prefix);

+ 1 - 1
scene/gui/scroll_container.h

@@ -82,6 +82,7 @@ private:
 
 	bool draw_focus_border = false;
 	bool focus_border_is_drawn = false;
+	bool child_has_focus();
 
 protected:
 	Size2 get_minimum_size() const override;
@@ -98,7 +99,6 @@ protected:
 
 public:
 	virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
-	bool child_has_focus();
 
 	void set_h_scroll(int p_pos);
 	int get_h_scroll() const;