Browse Source

Merge pull request #59291 from fire-forge/gradient2d_editor_3.x

[3.x] Add a GradientTexture2D editor plugin
Rémi Verschelde 3 years ago
parent
commit
a3a5b10e88

+ 2 - 0
editor/editor_node.cpp

@@ -128,6 +128,7 @@
 #include "editor/plugins/editor_preview_plugins.h"
 #include "editor/plugins/editor_preview_plugins.h"
 #include "editor/plugins/gi_probe_editor_plugin.h"
 #include "editor/plugins/gi_probe_editor_plugin.h"
 #include "editor/plugins/gradient_editor_plugin.h"
 #include "editor/plugins/gradient_editor_plugin.h"
+#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
 #include "editor/plugins/item_list_editor_plugin.h"
 #include "editor/plugins/item_list_editor_plugin.h"
 #include "editor/plugins/light_occluder_2d_editor_plugin.h"
 #include "editor/plugins/light_occluder_2d_editor_plugin.h"
 #include "editor/plugins/line_2d_editor_plugin.h"
 #include "editor/plugins/line_2d_editor_plugin.h"
@@ -6972,6 +6973,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin(memnew(MeshEditorPlugin(this)));
 	add_editor_plugin(memnew(MeshEditorPlugin(this)));
 	add_editor_plugin(memnew(MaterialEditorPlugin(this)));
 	add_editor_plugin(memnew(MaterialEditorPlugin(this)));
 	add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
 	add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
+	add_editor_plugin(memnew(GradientTexture2DEditorPlugin(this)));
 
 
 	for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
 	for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
 		add_editor_plugin(EditorPlugins::create(i, this));
 		add_editor_plugin(EditorPlugins::create(i, this));

+ 1 - 0
editor/icons/icon_reverse_gradient.svg

@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a"><stop offset="0" stop-color="#e0e0e0"/><stop offset="1" stop-color="#e0e0e0" stop-opacity="0"/></linearGradient><linearGradient id="b" gradientUnits="userSpaceOnUse" x1=".99998" x2="15.00008" xlink:href="#a" y1="2.99998" y2="2.99998"/><linearGradient id="c" gradientTransform="matrix(-14.0001 0 0 14.0001 15 13)" gradientUnits="userSpaceOnUse" x1="0" x2="1" xlink:href="#a" y1="0" y2="0"/><path d="m1 1h14v4h-14z" fill="url(#b)"/><path d="m1 11h14v4h-14z" fill="url(#c)"/><path d="m6 6 2 4 2-4z" fill="#e0e0e0" fill-rule="nonzero"/></svg>

+ 297 - 0
editor/plugins/gradient_texture_2d_editor_plugin.cpp

@@ -0,0 +1,297 @@
+/*************************************************************************/
+/*  gradient_texture_2d_editor_plugin.cpp                                */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "gradient_texture_2d_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/flow_container.h"
+#include "scene/gui/separator.h"
+
+Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
+	// Get the handle's mouse position in pixels relative to offset.
+	const Vector2 percent = p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to();
+	return Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1)) * size;
+}
+
+void GradientTexture2DEditorRect::_update_fill_position() {
+	if (handle == HANDLE_NONE) {
+		return;
+	}
+
+	// Update the texture's fill_from/fill_to property based on mouse input.
+	Vector2 percent = (get_local_mouse_position() - offset) / size;
+	percent = Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1));
+	if (snap_enabled) {
+		percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
+	}
+
+	String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
+
+	undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
+	undo_redo->add_do_property(texture.ptr(), property_name, percent);
+	undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
+	undo_redo->commit_action();
+}
+
+void GradientTexture2DEditorRect::_gui_input(const Ref<InputEvent> &p_event) {
+	// Grab/release handle.
+	const Ref<InputEventMouseButton> mb = p_event;
+	if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+		if (mb->is_pressed()) {
+			Point2 mouse_position = mb->get_position() - offset;
+			if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
+				handle = HANDLE_FILL_FROM;
+			} else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
+				handle = HANDLE_FILL_TO;
+			} else {
+				handle = HANDLE_NONE;
+			}
+		} else {
+			_update_fill_position();
+			handle = HANDLE_NONE;
+		}
+	}
+
+	// Move handle.
+	const Ref<InputEventMouseMotion> mm = p_event;
+	if (mm.is_valid()) {
+		_update_fill_position();
+	}
+}
+
+void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
+	texture = p_texture;
+	texture->connect("changed", this, "update");
+}
+
+void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
+	snap_enabled = p_snap_enabled;
+	update();
+}
+
+void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
+	snap_size = p_snap_size;
+	update();
+}
+
+void GradientTexture2DEditorRect::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE:
+		case NOTIFICATION_THEME_CHANGED: {
+			checkerboard->set_texture(get_icon("GuiMiniCheckerboard", "EditorIcons"));
+		} break;
+
+		case NOTIFICATION_DRAW: {
+			if (texture.is_null()) {
+				return;
+			}
+
+			const Ref<Texture> fill_from_icon = get_icon("EditorPathSmoothHandle", "EditorIcons");
+			const Ref<Texture> fill_to_icon = get_icon("EditorPathSharpHandle", "EditorIcons");
+			handle_size = fill_from_icon->get_size();
+
+			const int MAX_HEIGHT = 250 * EDSCALE;
+			Size2 rect_size = get_size();
+
+			// Get the size and position to draw the texture and handles at.
+			size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
+			if (size.width > rect_size.width) {
+				size.width = rect_size.width;
+				size.height = texture->get_height() * rect_size.width / texture->get_width();
+			}
+			offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
+			set_custom_minimum_size(Size2(0, size.height));
+			size -= handle_size;
+			checkerboard->set_position(offset);
+			checkerboard->set_size(size);
+
+			draw_set_transform(offset, 0.0, Size2(1.0, 1.0));
+			draw_texture_rect(texture, Rect2(Point2(), size));
+
+			// Draw grid snap lines.
+			if (snap_enabled) {
+				const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
+				const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
+
+				// Draw border and centered axis lines.
+				draw_rect(Rect2(Point2(), size), primary_line_color, false);
+				draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
+				draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
+
+				// Draw vertical lines.
+				int prev_idx = 0;
+				for (int x = 0; x < size.width; x++) {
+					int idx = int((x / size.width - 0.5) / snap_size);
+
+					if (x > 0 && prev_idx != idx) {
+						draw_line(Point2(x, 0), Point2(x, size.height), line_color);
+					}
+
+					prev_idx = idx;
+				}
+
+				// Draw horizontal lines.
+				prev_idx = 0;
+				for (int y = 0; y < size.height; y++) {
+					int idx = int((y / size.height - 0.5) / snap_size);
+
+					if (y > 0 && prev_idx != idx) {
+						draw_line(Point2(0, y), Point2(size.width, y), line_color);
+					}
+
+					prev_idx = idx;
+				}
+			}
+
+			// Draw handles.
+			draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
+			draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
+		} break;
+	}
+}
+
+void GradientTexture2DEditorRect::_bind_methods() {
+	ClassDB::bind_method("_gui_input", &GradientTexture2DEditorRect::_gui_input);
+}
+
+GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
+	undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+	checkerboard = memnew(TextureRect);
+	checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+	checkerboard->set_draw_behind_parent(true);
+	add_child(checkerboard);
+}
+
+///////////////////////
+
+void GradientTexture2DEditor::_reverse_button_pressed() {
+	undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
+	undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
+	undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
+	undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
+	undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
+	undo_redo->commit_action();
+}
+
+void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
+	texture_editor_rect->set_snap_enabled(p_enabled);
+
+	snap_size_edit->set_visible(p_enabled);
+}
+
+void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
+	texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
+}
+
+void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
+	texture = p_texture;
+	texture_editor_rect->set_texture(p_texture);
+}
+
+void GradientTexture2DEditor::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE:
+		case NOTIFICATION_THEME_CHANGED: {
+			reverse_button->set_icon(get_icon("ReverseGradient", "EditorIcons"));
+			snap_button->set_icon(get_icon("SnapGrid", "EditorIcons"));
+		} break;
+	}
+}
+
+void GradientTexture2DEditor::_bind_methods() {
+	ClassDB::bind_method("_reverse_button_pressed", &GradientTexture2DEditor::_reverse_button_pressed);
+	ClassDB::bind_method("_set_snap_enabled", &GradientTexture2DEditor::_set_snap_enabled);
+	ClassDB::bind_method("_set_snap_size", &GradientTexture2DEditor::_set_snap_size);
+}
+
+GradientTexture2DEditor::GradientTexture2DEditor() {
+	undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+	HFlowContainer *toolbar = memnew(HFlowContainer);
+	add_child(toolbar);
+
+	reverse_button = memnew(Button);
+	reverse_button->set_tooltip(TTR("Swap Gradient Fill Points"));
+	toolbar->add_child(reverse_button);
+	reverse_button->connect("pressed", this, "_reverse_button_pressed");
+
+	toolbar->add_child(memnew(VSeparator));
+
+	snap_button = memnew(Button);
+	snap_button->set_tooltip(TTR("Toggle Grid Snap"));
+	snap_button->set_toggle_mode(true);
+	toolbar->add_child(snap_button);
+	snap_button->connect("toggled", this, "_set_snap_enabled");
+
+	snap_size_edit = memnew(EditorSpinSlider);
+	snap_size_edit->set_min(0.01);
+	snap_size_edit->set_max(0.5);
+	snap_size_edit->set_step(0.01);
+	snap_size_edit->set_value(0.1);
+	snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+	toolbar->add_child(snap_size_edit);
+	snap_size_edit->connect("value_changed", this, "_set_snap_size");
+
+	texture_editor_rect = memnew(GradientTexture2DEditorRect);
+	add_child(texture_editor_rect);
+
+	set_mouse_filter(MOUSE_FILTER_STOP);
+	_set_snap_enabled(snap_button->is_pressed());
+	_set_snap_size(snap_size_edit->get_value());
+}
+
+///////////////////////
+
+bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
+	return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
+	GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
+	if (!texture) {
+		return;
+	}
+	Ref<GradientTexture2D> t(texture);
+
+	GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
+	editor->set_texture(t);
+	add_custom_control(editor);
+}
+
+///////////////////////
+
+GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin(EditorNode *p_node) {
+	Ref<EditorInspectorPluginGradientTexture2D> plugin;
+	plugin.instance();
+	add_inspector_plugin(plugin);
+}

+ 114 - 0
editor/plugins/gradient_texture_2d_editor_plugin.h

@@ -0,0 +1,114 @@
+/*************************************************************************/
+/*  gradient_texture_2d_editor_plugin.h                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef GRADIENT_TEXTURE_2D_EDITOR
+#define GRADIENT_TEXTURE_2D_EDITOR
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_spin_slider.h"
+
+class GradientTexture2DEditorRect : public Control {
+	GDCLASS(GradientTexture2DEditorRect, Control);
+
+	enum Handle {
+		HANDLE_NONE,
+		HANDLE_FILL_FROM,
+		HANDLE_FILL_TO
+	};
+
+	Ref<GradientTexture2D> texture;
+	UndoRedo *undo_redo = nullptr;
+	bool snap_enabled = false;
+	float snap_size = 0;
+
+	TextureRect *checkerboard = nullptr;
+
+	Handle handle = HANDLE_NONE;
+	Size2 handle_size;
+	Point2 offset;
+	Size2 size;
+
+	Point2 _get_handle_position(const Handle p_handle);
+	void _update_fill_position();
+	void _gui_input(const Ref<InputEvent> &p_event);
+
+protected:
+	void _notification(int p_what);
+	static void _bind_methods();
+
+public:
+	void set_texture(Ref<GradientTexture2D> &p_texture);
+	void set_snap_enabled(bool p_snap_enabled);
+	void set_snap_size(float p_snap_size);
+
+	GradientTexture2DEditorRect();
+};
+
+class GradientTexture2DEditor : public VBoxContainer {
+	GDCLASS(GradientTexture2DEditor, VBoxContainer);
+
+	Ref<GradientTexture2D> texture;
+	UndoRedo *undo_redo = nullptr;
+
+	Button *reverse_button = nullptr;
+	Button *snap_button = nullptr;
+	EditorSpinSlider *snap_size_edit = nullptr;
+	GradientTexture2DEditorRect *texture_editor_rect = nullptr;
+
+	void _reverse_button_pressed();
+	void _set_snap_enabled(bool p_enabled);
+	void _set_snap_size(float p_snap_size);
+
+protected:
+	void _notification(int p_what);
+	static void _bind_methods();
+
+public:
+	void set_texture(Ref<GradientTexture2D> &p_texture);
+
+	GradientTexture2DEditor();
+};
+
+class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
+	GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
+
+public:
+	virtual bool can_handle(Object *p_object);
+	virtual void parse_begin(Object *p_object);
+};
+
+class GradientTexture2DEditorPlugin : public EditorPlugin {
+	GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
+
+public:
+	GradientTexture2DEditorPlugin(EditorNode *p_node);
+};
+
+#endif