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Эх сурвалжийг харах

Now ignoring remaining collision shapes.

(cherry picked from commit e5edd50d6231dfc63b5309cbad56cdba05256a89)
Victor Seiji Hariki 9 жил өмнө
parent
commit
a3c58999e2

+ 3 - 0
servers/physics_2d/space_2d_sw.cpp

@@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
 		if (!shape->contains_point(local_point))
 		if (!shape->contains_point(local_point))
 			continue;
 			continue;
 
 
+		if (cc>=p_result_max)
+			continue;
+
 		r_results[cc].collider_id=col_obj->get_instance_id();
 		r_results[cc].collider_id=col_obj->get_instance_id();
 		if (r_results[cc].collider_id!=0)
 		if (r_results[cc].collider_id!=0)
 			r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
 			r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);