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@@ -8,6 +8,18 @@
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- License: zlib
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+## bullet
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+
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+- Upstream: https://github.com/bulletphysics/bullet3
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+- Version: git (d05ad4b, 2017)
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+- License: zlib
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+
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+Files extracted from upstream source:
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+
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+- src/* apart from CMakeLists.txt and premake4.lua files
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+- LICENSE.txt
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+
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+
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## certs
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- Upstream: ?
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@@ -108,7 +120,7 @@ Files extracted from upstream source:
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## libogg
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- Upstream: https://www.xiph.org/ogg
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-- Version: 1.3.2
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+- Version: 1.3.3
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- License: BSD-3-Clause
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Files extracted from upstream source:
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@@ -327,7 +339,7 @@ Files extracted from the upstream source:
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## openssl
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- Upstream: https://www.openssl.org
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-- Version: 1.0.2l
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+- Version: 1.0.2n
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- License: OpenSSL license / BSD-like
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Files extracted from the upstream source:
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@@ -344,11 +356,14 @@ Files extracted from the upstream source:
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-o -name "*.gcc" -o -name "*.in" -o -name "*.lnx" -o -name "*.m4" \
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-o -name "*.pl" -o -name "*.pod" -o -name "*.s" -o -name "*.sh" \
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-o -name "*.sol" -o -name "*test*" \) -delete
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- cd openssl; for file in *.h; do find ../{crypto,ssl} -name "$file" -delete; done
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+ cd openssl; for file in *.h; do find ../{crypto,ssl} -name "$file" -delete; done; cd ..
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```
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For the rest check the `git status` and decide.
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- e_os.h
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-- Apply the Godot-specific patches in the `patches/` folder.
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+- MacOS/buildinf.h
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+- LICENSE
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+- Apply the Godot-specific patches in the `patches/` folder
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+ (make sure not to commit .orig/.rej files generated by `patch`)
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## opus
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@@ -428,7 +443,7 @@ comments and a patch is provided in the squish/ folder.
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## tinyexr
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- Upstream: https://github.com/syoyo/tinyexr
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-- Version: 0.9.5+ (git 9f784ca - 24 October 2017)
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+- Version: git (e385dad, 2018)
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- License: BSD-3-Clause
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Files extracted from upstream source:
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@@ -450,10 +465,10 @@ Files extracted from upstream source:
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## zstd
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- Upstream: https://github.com/facebook/zstd
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-- Version: 1.3.2
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+- Version: 1.3.3
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- License: BSD-3-Clause
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Files extracted from upstream source:
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- lib/{common/,compress/,decompress/,zstd.h}
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-- README.md, LICENSE
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+- LICENSE
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