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Improve TreeItem button API

Haoyu Qiu 3 年 前
コミット
a3f6033513
3 ファイル変更29 行追加3 行削除
  1. 7 0
      doc/classes/Tree.xml
  2. 18 2
      doc/classes/TreeItem.xml
  3. 4 1
      scene/gui/tree.cpp

+ 7 - 0
doc/classes/Tree.xml

@@ -51,6 +51,13 @@
 				[b]Note:[/b] Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode.
 			</description>
 		</method>
+		<method name="get_button_id_at_position" qualifiers="const">
+			<return type="int" />
+			<argument index="0" name="position" type="Vector2" />
+			<description>
+				Returns the button id at [code]position[/code], or -1 if no button is there.
+			</description>
+		</method>
 		<method name="get_column_at_position" qualifiers="const">
 			<return type="int" />
 			<argument index="0" name="position" type="Vector2" />

+ 18 - 2
doc/classes/TreeItem.xml

@@ -14,11 +14,11 @@
 			<return type="void" />
 			<argument index="0" name="column" type="int" />
 			<argument index="1" name="button" type="Texture" />
-			<argument index="2" name="button_idx" type="int" default="-1" />
+			<argument index="2" name="id" type="int" default="-1" />
 			<argument index="3" name="disabled" type="bool" default="false" />
 			<argument index="4" name="tooltip" type="String" default="&quot;&quot;" />
 			<description>
-				Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
+				Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
 			</description>
 		</method>
 		<method name="call_recursive" qualifiers="vararg">
@@ -65,6 +65,14 @@
 				Returns the [Texture] of the button at index [code]button_idx[/code] in column [code]column[/code].
 			</description>
 		</method>
+		<method name="get_button_by_id" qualifiers="const">
+			<return type="int" />
+			<argument index="0" name="column" type="int" />
+			<argument index="1" name="id" type="int" />
+			<description>
+				Returns the button index if there is a button with id [code]id[/code] in column [code]column[/code], otherwise returns -1.
+			</description>
+		</method>
 		<method name="get_button_count" qualifiers="const">
 			<return type="int" />
 			<argument index="0" name="column" type="int" />
@@ -72,6 +80,14 @@
 				Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified.
 			</description>
 		</method>
+		<method name="get_button_id" qualifiers="const">
+			<return type="int" />
+			<argument index="0" name="column" type="int" />
+			<argument index="1" name="button_idx" type="int" />
+			<description>
+				Returns the id for the button at index [code]button_idx[/code] in column [code]column[/code].
+			</description>
+		</method>
 		<method name="get_button_tooltip" qualifiers="const">
 			<return type="String" />
 			<argument index="0" name="column" type="int" />

+ 4 - 1
scene/gui/tree.cpp

@@ -776,9 +776,11 @@ void TreeItem::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
 	ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
 
-	ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
+	ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
 	ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
 	ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
+	ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id);
+	ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id);
 	ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
 	ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
 	ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
@@ -3844,6 +3846,7 @@ void Tree::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position);
 	ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position);
 	ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position);
+	ClassDB::bind_method(D_METHOD("get_button_id_at_position", "position"), &Tree::get_button_id_at_position);
 
 	ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible);