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@@ -83,24 +83,8 @@ thirdparty_minizip_sources = [
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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-thirdparty_zstd_dir = "#thirdparty/zstd/"
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-thirdparty_zstd_sources = [
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- "common/entropy_common.c",
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- "common/error_private.c",
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- "common/fse_decompress.c",
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- "common/pool.c",
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- "common/threading.c",
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- "common/xxhash.c",
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- "common/zstd_common.c",
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- "compress/fse_compress.c",
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- "compress/huf_compress.c",
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- "compress/zstd_compress.c",
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- "compress/zstdmt_compress.c",
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- "decompress/huf_decompress.c",
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- "decompress/zstd_decompress.c",
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-]
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-thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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-env.add_source_files(env.core_sources, thirdparty_zstd_sources)
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+if "builtin_zstd" in env and env["builtin_zstd"] == "yes":
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+ SConscript("#thirdparty/zstd/SCsub")
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# Godot's own sources
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# Godot's own sources
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@@ -123,5 +107,4 @@ SConscript('helper/SCsub')
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# Build it all as a library
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# Build it all as a library
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lib = env.Library("core", env.core_sources)
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lib = env.Library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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env.Prepend(LIBS=[lib])
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-env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
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Export('env')
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Export('env')
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