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Merge pull request #96607 from smix8/navmesh_2d_disco_party

Fix 2D debug navigation flickering with tile maps
Rémi Verschelde 11 months ago
parent
commit
a466519603
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/2d/navigation_region_2d.cpp

+ 1 - 0
scene/2d/navigation_region_2d.cpp

@@ -452,6 +452,7 @@ void NavigationRegion2D::_update_debug_mesh() {
 	const Transform2D region_gt = get_global_transform();
 	const Transform2D region_gt = get_global_transform();
 
 
 	rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
 	rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas());
+	rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2);
 	rs->canvas_item_set_transform(debug_instance_rid, region_gt);
 	rs->canvas_item_set_transform(debug_instance_rid, region_gt);
 
 
 	if (!debug_mesh_dirty) {
 	if (!debug_mesh_dirty) {