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@@ -701,18 +701,39 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (!p_event->is_echo()) {
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if (p_event->is_action_pressed(E.key)) {
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- action.pressed++;
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+ if (jm.is_valid()) {
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+ // If axis is already pressed, don't increase the pressed counter.
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+ if (!action.axis_pressed) {
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+ action.pressed++;
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+ action.axis_pressed = true;
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+ }
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+ } else {
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+ action.pressed++;
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+ }
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+
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is_pressed = true;
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if (action.pressed == 1) {
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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} else {
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- if (action.pressed == 1) {
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- action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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- action.released_process_frame = Engine::get_singleton()->get_process_frames();
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+ bool is_released = true;
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+ if (jm.is_valid()) {
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+ // Same as above. Don't release axis when not pressed.
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+ if (action.axis_pressed) {
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+ action.axis_pressed = false;
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+ } else {
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+ is_released = false;
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+ }
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+ }
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+
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+ if (is_released) {
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+ if (action.pressed == 1) {
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+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
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+ }
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+ action.pressed = MAX(action.pressed - 1, 0);
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}
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- action.pressed = MAX(action.pressed - 1, 0);
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}
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action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
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}
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