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Merge pull request #92571 from akien-mga/fbx2gltf-rename-path-setting-back

Rename FBX2glTF binary path setting back to 4.2 name
Rémi Verschelde 1 year ago
parent
commit
a4f2ea91a1

+ 1 - 1
doc/classes/EditorSettings.xml

@@ -577,7 +577,7 @@
 			The maximum idle uptime (in seconds) of the Blender process.
 			This prevents Godot from having to create a new process for each import within the given seconds.
 		</member>
-		<member name="filesystem/import/fbx2gltf/fbx2gltf_path" type="String" setter="" getter="">
+		<member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter="">
 			The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import.
 			To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx2gltf/enabled].
 		</member>

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -1003,7 +1003,7 @@
 		</member>
 		<member name="filesystem/import/fbx2gltf/enabled" type="bool" setter="" getter="" default="true">
 			If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
-			This requires configuring a path to an FBX2glTF executable in the editor settings at [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path].
+			This requires configuring a path to an FBX2glTF executable in the editor settings at [member EditorSettings.filesystem/import/fbx/fbx2gltf_path].
 		</member>
 		<member name="filesystem/import/fbx2gltf/enabled.android" type="bool" setter="" getter="" default="false">
 			Override for [member filesystem/import/fbx2gltf/enabled] on Android where FBX2glTF can't easily be accessed from Godot.

+ 1 - 1
editor/editor_settings.cpp

@@ -571,7 +571,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/blender/blender_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 	EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_port", 6011, "0,65535,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 	EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_server_uptime", 5, "0,300,1,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
-	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx2gltf/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
 
 	// Tools (denoise)
 	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/tools/oidn/oidn_denoise_path", "", "", PROPERTY_USAGE_DEFAULT)

+ 2 - 2
editor/fbx_importer_manager.cpp

@@ -50,7 +50,7 @@ void FBXImporterManager::_notification(int p_what) {
 }
 
 void FBXImporterManager::show_dialog(bool p_exclusive) {
-	String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx2gltf/fbx2gltf_path");
+	String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
 	fbx_path->set_text(fbx2gltf_path);
 	_validate_path(fbx2gltf_path);
 
@@ -109,7 +109,7 @@ void FBXImporterManager::_select_file(const String &p_path) {
 
 void FBXImporterManager::_path_confirmed() {
 	String path = fbx_path->get_text();
-	EditorSettings::get_singleton()->set("filesystem/import/fbx2gltf/fbx2gltf_path", path);
+	EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
 	EditorSettings::get_singleton()->save();
 }
 

+ 1 - 1
modules/fbx/doc_classes/EditorSceneFormatImporterFBX2GLTF.xml

@@ -5,7 +5,7 @@
 	</brief_description>
 	<description>
 		Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
-		The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path] editor setting.
+		The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting.
 		This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
 	</description>
 	<tutorials>

+ 1 - 1
modules/fbx/editor/editor_scene_importer_fbx2gltf.cpp

@@ -73,7 +73,7 @@ Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint
 
 	// Run fbx2gltf.
 
-	String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx2gltf/fbx2gltf_path");
+	String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
 
 	List<String> args;
 	args.push_back("--pbr-metallic-roughness");