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Merge pull request #78489 from dalexeev/gds-add-disassembling-implicit-funcs

GDScript: Add disassembling implicit and lambda functions
Thaddeus Crews 8 months ago
parent
commit
a4f423cc97

+ 14 - 5
modules/gdscript/gdscript.h

@@ -110,11 +110,13 @@ class GDScript : public Script {
 	HashMap<StringName, MethodInfo> _signals;
 	Dictionary rpc_config;
 
+public:
 	struct LambdaInfo {
 		int capture_count;
 		bool use_self;
 	};
 
+private:
 	HashMap<GDScriptFunction *, LambdaInfo> lambda_info;
 
 public:
@@ -164,10 +166,11 @@ private:
 	void _clear_doc();
 #endif
 
-	GDScriptFunction *implicit_initializer = nullptr;
-	GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
-	GDScriptFunction *implicit_ready = nullptr;
-	GDScriptFunction *static_initializer = nullptr;
+	GDScriptFunction *initializer = nullptr; // Direct pointer to `new()`/`_init()` member function, faster to locate.
+
+	GDScriptFunction *implicit_initializer = nullptr; // `@implicit_new()` special function.
+	GDScriptFunction *implicit_ready = nullptr; // `@implicit_ready()` special function.
+	GDScriptFunction *static_initializer = nullptr; // `@static_initializer()` special function.
 
 	Error _static_init();
 	void _static_default_init(); // Initialize static variables with default values based on their types.
@@ -258,9 +261,15 @@ public:
 		CRASH_COND(!member_indices.has(p_member));
 		return member_indices[p_member].data_type;
 	}
-	const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
 	const Ref<GDScriptNativeClass> &get_native() const { return native; }
 
+	_FORCE_INLINE_ const HashMap<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
+	_FORCE_INLINE_ const HashMap<GDScriptFunction *, LambdaInfo> &get_lambda_info() const { return lambda_info; }
+
+	_FORCE_INLINE_ const GDScriptFunction *get_implicit_initializer() const { return implicit_initializer; }
+	_FORCE_INLINE_ const GDScriptFunction *get_implicit_ready() const { return implicit_ready; }
+	_FORCE_INLINE_ const GDScriptFunction *get_static_initializer() const { return static_initializer; }
+
 	RBSet<GDScript *> get_dependencies();
 	HashMap<GDScript *, RBSet<GDScript *>> get_all_dependencies();
 	RBSet<GDScript *> get_must_clear_dependencies();

+ 4 - 4
modules/gdscript/gdscript_compiler.cpp

@@ -2278,7 +2278,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
 		return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
 	} else {
 		if (p_for_ready) {
-			func_name = SceneStringName(_ready);
+			func_name = "@implicit_ready";
 		} else {
 			func_name = "@implicit_new";
 		}
@@ -2363,7 +2363,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
 			}
 
 			if (field->onready != is_implicit_ready) {
-				// Only initialize in @implicit_ready.
+				// Only initialize in `@implicit_ready()`.
 				continue;
 			}
 
@@ -2972,7 +2972,7 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
 	}
 
 	{
-		// Create an implicit constructor in any case.
+		// Create `@implicit_new()` special function in any case.
 		Error err = OK;
 		_parse_function(err, p_script, p_class, nullptr);
 		if (err) {
@@ -2981,7 +2981,7 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
 	}
 
 	if (p_class->onready_used) {
-		// Create an implicit_ready constructor.
+		// Create `@implicit_ready()` special function.
 		Error err = OK;
 		_parse_function(err, p_script, p_class, nullptr, true);
 		if (err) {

+ 12 - 2
modules/gdscript/gdscript_disassembler.cpp

@@ -362,7 +362,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
 				incr += 3;
 			} break;
 			case OPCODE_SET_STATIC_VARIABLE: {
-				Ref<GDScript> gdscript = get_constant(_code_ptr[ip + 2] & ADDR_MASK);
+				Ref<GDScript> gdscript;
+				if (_code_ptr[ip + 2] == ADDR_CLASS) {
+					gdscript = Ref<GDScript>(_script);
+				} else {
+					gdscript = get_constant(_code_ptr[ip + 2] & ADDR_MASK);
+				}
 
 				text += "set_static_variable script(";
 				text += GDScript::debug_get_script_name(gdscript);
@@ -378,7 +383,12 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
 				incr += 4;
 			} break;
 			case OPCODE_GET_STATIC_VARIABLE: {
-				Ref<GDScript> gdscript = get_constant(_code_ptr[ip + 2] & ADDR_MASK);
+				Ref<GDScript> gdscript;
+				if (_code_ptr[ip + 2] == ADDR_CLASS) {
+					gdscript = Ref<GDScript>(_script);
+				} else {
+					gdscript = get_constant(_code_ptr[ip + 2] & ADDR_MASK);
+				}
 
 				text += "get_static_variable ";
 				text += DADDR(1);

+ 45 - 23
modules/gdscript/tests/test_gdscript.cpp

@@ -38,11 +38,8 @@
 
 #include "core/config/project_settings.h"
 #include "core/io/file_access.h"
-#include "core/io/file_access_pack.h"
-#include "core/os/main_loop.h"
 #include "core/os/os.h"
 #include "core/string/string_builder.h"
-#include "scene/resources/packed_scene.h"
 
 #ifdef TOOLS_ENABLED
 #include "editor/editor_settings.h"
@@ -182,32 +179,57 @@ static void test_parser(const String &p_code, const String &p_script_path, const
 #endif
 }
 
-static void recursively_disassemble_functions(const Ref<GDScript> script, const Vector<String> &p_lines) {
-	for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) {
-		const GDScriptFunction *func = E.value;
+static void disassemble_function(const GDScriptFunction *p_func, const Vector<String> &p_lines) {
+	ERR_FAIL_NULL(p_func);
 
-		const MethodInfo &mi = func->get_method_info();
-		String signature = "Disassembling " + mi.name + "(";
-		for (List<PropertyInfo>::ConstIterator arg_itr = mi.arguments.begin(); arg_itr != mi.arguments.end(); ++arg_itr) {
-			if (arg_itr != mi.arguments.begin()) {
-				signature += ", ";
-			}
-			signature += arg_itr->name;
+	String arg_string;
+	bool is_first_arg = true;
+	for (const PropertyInfo &arg_info : p_func->get_method_info().arguments) {
+		if (!is_first_arg) {
+			arg_string += ", ";
 		}
-		print_line(signature + ")");
+		arg_string += arg_info.name;
+		is_first_arg = false;
+	}
+
+	print_line(vformat("Function %s(%s)", p_func->get_name(), arg_string));
 #ifdef TOOLS_ENABLED
-		func->disassemble(p_lines);
+	p_func->disassemble(p_lines);
 #endif
-		print_line("");
-		print_line("");
+	print_line("");
+	print_line("");
+}
+
+static void recursively_disassemble_functions(const Ref<GDScript> p_script, const Vector<String> &p_lines) {
+	print_line(vformat("Class %s", p_script->get_fully_qualified_name()));
+	print_line("");
+	print_line("");
+
+	const GDScriptFunction *implicit_initializer = p_script->get_implicit_initializer();
+	if (implicit_initializer != nullptr) {
+		disassemble_function(implicit_initializer, p_lines);
+	}
+
+	const GDScriptFunction *implicit_ready = p_script->get_implicit_ready();
+	if (implicit_ready != nullptr) {
+		disassemble_function(implicit_ready, p_lines);
+	}
+
+	const GDScriptFunction *static_initializer = p_script->get_static_initializer();
+	if (static_initializer != nullptr) {
+		disassemble_function(static_initializer, p_lines);
+	}
+
+	for (const KeyValue<GDScriptFunction *, GDScript::LambdaInfo> &E : p_script->get_lambda_info()) {
+		disassemble_function(E.key, p_lines);
+	}
+
+	for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->get_member_functions()) {
+		disassemble_function(E.value, p_lines);
 	}
 
-	for (const KeyValue<StringName, Ref<GDScript>> &F : script->get_subclasses()) {
-		const Ref<GDScript> inner_script = F.value;
-		print_line("");
-		print_line(vformat("Inner Class: %s", inner_script->get_local_name()));
-		print_line("");
-		recursively_disassemble_functions(inner_script, p_lines);
+	for (const KeyValue<StringName, Ref<GDScript>> &E : p_script->get_subclasses()) {
+		recursively_disassemble_functions(E.value, p_lines);
 	}
 }