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@@ -10,18 +10,15 @@ env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
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-controller_databases = ["#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
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+controller_databases = ["gamecontrollerdb.txt", "godotcontrollerdb.txt"]
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-env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
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-env.CommandNoCache(
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- "#main/default_controller_mappings.gen.cpp",
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+gensource = env.CommandNoCache(
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+ "default_controller_mappings.gen.cpp",
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controller_databases,
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run_in_subprocess(main_builders.make_default_controller_mappings),
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)
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-# Don't warn about duplicate entry here, we need it registered manually for first build,
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-# even if later builds will pick it up twice due to above *.cpp globbing.
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-env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
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+env.add_source_files(env.main_sources, gensource)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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