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Fix: AnimationMixer Example Code

ayanchavand 1 year ago
parent
commit
a5384365a4
1 changed files with 2 additions and 2 deletions
  1. 2 2
      doc/classes/AnimationMixer.xml

+ 2 - 2
doc/classes/AnimationMixer.xml

@@ -182,10 +182,10 @@
 				func _process(delta):
 				    if Input.is_action_just_pressed("animate"):
 				        state_machine.travel("Animate")
-				    var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_Quaternion_accumulator()
+				    var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_rotation_accumulator()
 				    var difference: Quaternion = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
 				    prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
-				    transform.basis *= difference
+				    transform.basis *=  Basis(difference)
 				[/gdscript]
 				[/codeblocks]
 				However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.