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@@ -1635,10 +1635,15 @@ bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path,
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return false;
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return false;
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}
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}
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-bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const {
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+bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames, bool p_inside_resource) const {
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switch (r_variant.get_type()) {
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switch (r_variant.get_type()) {
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case Variant::NODE_PATH: {
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case Variant::NODE_PATH: {
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NodePath node_path = r_variant;
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NodePath node_path = r_variant;
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+ if (p_inside_resource && !p_root_node->has_node(node_path)) {
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+ // Resources may have NodePaths to nodes that aren't on the scene, so skip them.
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+ return false;
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+ }
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+
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if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
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if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
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r_variant = node_path;
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r_variant = node_path;
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return true;
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return true;
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@@ -1650,7 +1655,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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bool updated = false;
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bool updated = false;
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for (int i = 0; i < a.size(); i++) {
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for (int i = 0; i < a.size(); i++) {
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Variant value = a[i];
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Variant value = a[i];
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- if (_check_node_path_recursive(p_root_node, value, p_renames)) {
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+ if (_check_node_path_recursive(p_root_node, value, p_renames, p_inside_resource)) {
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if (!updated) {
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if (!updated) {
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a = a.duplicate(); // Need to duplicate for undo-redo to work.
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a = a.duplicate(); // Need to duplicate for undo-redo to work.
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updated = true;
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updated = true;
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@@ -1669,7 +1674,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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bool updated = false;
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bool updated = false;
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for (int i = 0; i < d.size(); i++) {
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for (int i = 0; i < d.size(); i++) {
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Variant value = d.get_value_at_index(i);
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Variant value = d.get_value_at_index(i);
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- if (_check_node_path_recursive(p_root_node, value, p_renames)) {
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+ if (_check_node_path_recursive(p_root_node, value, p_renames, p_inside_resource)) {
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if (!updated) {
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if (!updated) {
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d = d.duplicate(); // Need to duplicate for undo-redo to work.
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d = d.duplicate(); // Need to duplicate for undo-redo to work.
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updated = true;
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updated = true;
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@@ -1699,7 +1704,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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String propertyname = E.name;
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String propertyname = E.name;
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Variant old_variant = resource->get(propertyname);
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Variant old_variant = resource->get(propertyname);
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Variant updated_variant = old_variant;
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Variant updated_variant = old_variant;
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- if (_check_node_path_recursive(p_root_node, updated_variant, p_renames)) {
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+ if (_check_node_path_recursive(p_root_node, updated_variant, p_renames, true)) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_property(resource, propertyname, updated_variant);
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undo_redo->add_do_property(resource, propertyname, updated_variant);
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undo_redo->add_undo_property(resource, propertyname, old_variant);
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undo_redo->add_undo_property(resource, propertyname, old_variant);
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