Fix a bug causing the WebSocketPeer to fail connecting to a remote server when the TCP 3-way handshake took more than a few milliseconds.
@@ -104,6 +104,8 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
p_tcp->set_no_delay(true);
ip_candidates.clear();
return;
+ } else if (status == StreamPeerTCP::STATUS_CONNECTING) {
+ return; // Keep connecting.
} else {
p_tcp->disconnect_from_host();
}