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@@ -7247,7 +7247,11 @@ String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualS
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String proximity_fade_distance = vformat("%s", p_input_vars[0]);
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code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
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- code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
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+ if (!RenderingServer::get_singleton()->is_low_end()) {
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+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
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+ } else {
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+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n";
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+ }
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code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n";
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code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]);
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