Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
void SkeletonIK3D::start(bool p_one_time) {
if (p_one_time) {
set_process_internal(false);
+
+ if (target_node_override) {
+ reload_goal();
+ }
_solve_chain();
} else {
set_process_internal(true);