Browse Source

Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix

Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
Rémi Verschelde 5 years ago
parent
commit
a5f6c24734
1 changed files with 5 additions and 0 deletions
  1. 5 0
      scene/3d/skeleton_ik_3d.cpp

+ 5 - 0
scene/3d/skeleton_ik_3d.cpp

@@ -511,6 +511,11 @@ bool SkeletonIK3D::is_running() {
 void SkeletonIK3D::start(bool p_one_time) {
 	if (p_one_time) {
 		set_process_internal(false);
+
+		if (target_node_override) {
+			reload_goal();
+		}
+
 		_solve_chain();
 	} else {
 		set_process_internal(true);