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Merge pull request #41511 from KoBeWi/dynamite_font

Accept DynamicFontData for Fonts
Rémi Verschelde 5 years ago
parent
commit
a609b30ddb
1 changed files with 10 additions and 0 deletions
  1. 10 0
      editor/editor_properties.cpp

+ 10 - 0
editor/editor_properties.cpp

@@ -36,6 +36,7 @@
 #include "editor_properties_array_dict.h"
 #include "editor_scale.h"
 #include "scene/main/window.h"
+#include "scene/resources/dynamic_font.h"
 
 ///////////////////// NULL /////////////////////////
 
@@ -3014,6 +3015,8 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const
 			allowed_types.append("Texture2D");
 		} else if (at == "ShaderMaterial") {
 			allowed_types.append("Shader");
+		} else if (at == "Font") {
+			allowed_types.append("DynamicFontData");
 		}
 	}
 
@@ -3111,6 +3114,13 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &
 					res = mat;
 					break;
 				}
+
+				if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "DynamicFontData")) {
+					Ref<DynamicFont> font = memnew(DynamicFont);
+					font->set_font_data(res);
+					res = font;
+					break;
+				}
 			}
 		}