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@@ -749,8 +749,20 @@
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<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
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</member>
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<member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98">
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+ The default gravity strength in 2D.
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+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
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+ [codeblock]
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+ # Set the default gravity strength to 98.
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+ Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY, 98)
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+ [/codeblock]
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</member>
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<member name="physics/2d/default_gravity_vector" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )">
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+ The default gravity direction in 2D.
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+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
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+ [codeblock]
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+ # Set the default gravity direction to `Vector2(0, 1)`.
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+ Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))
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+ [/codeblock]
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</member>
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<member name="physics/2d/default_linear_damp" type="float" setter="" getter="" default="0.1">
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</member>
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@@ -772,8 +784,20 @@
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<member name="physics/3d/default_angular_damp" type="float" setter="" getter="" default="0.1">
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</member>
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<member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8">
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+ The default gravity strength in 3D.
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+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
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+ [codeblock]
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+ # Set the default gravity strength to 9.8.
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+ PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 9.8)
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+ [/codeblock]
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</member>
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<member name="physics/3d/default_gravity_vector" type="Vector3" setter="" getter="" default="Vector3( 0, -1, 0 )">
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+ The default gravity direction in 3D.
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+ [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
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+ [codeblock]
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+ # Set the default gravity direction to `Vector3(0, -1, 0)`.
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+ PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))
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+ [/codeblock]
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</member>
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<member name="physics/3d/default_linear_damp" type="float" setter="" getter="" default="0.1">
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</member>
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