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@@ -33,6 +33,7 @@
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#include "core/io/config_file.h"
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#include "core/io/config_file.h"
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#include "core/object/class_db.h"
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#include "core/object/class_db.h"
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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+#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/line_edit.h"
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@@ -106,7 +107,10 @@ EditorLayoutsDialog::EditorLayoutsDialog() {
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makevb->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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makevb->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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layout_names = memnew(ItemList);
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layout_names = memnew(ItemList);
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+ layout_names->set_auto_height(true);
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+ makevb->add_margin_child(TTR("Select existing layout:"), layout_names);
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makevb->add_child(layout_names);
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makevb->add_child(layout_names);
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+ layout_names->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
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layout_names->set_visible(true);
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layout_names->set_visible(true);
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layout_names->set_offset(SIDE_TOP, 5);
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layout_names->set_offset(SIDE_TOP, 5);
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layout_names->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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layout_names->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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@@ -116,8 +120,10 @@ EditorLayoutsDialog::EditorLayoutsDialog() {
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layout_names->set_allow_rmb_select(true);
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layout_names->set_allow_rmb_select(true);
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name = memnew(LineEdit);
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name = memnew(LineEdit);
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+ name->set_placeholder("Or enter new layout name");
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makevb->add_child(name);
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makevb->add_child(name);
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name->set_offset(SIDE_TOP, 5);
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name->set_offset(SIDE_TOP, 5);
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+ name->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
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name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5);
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name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5);
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name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input));
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name->connect("gui_input", callable_mp(this, &EditorLayoutsDialog::_line_gui_input));
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