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@@ -33,6 +33,7 @@
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#include "scene/3d/area.h"
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#include "scene/3d/camera.h"
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#include "scene/main/viewport.h"
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+
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void AudioStreamPlayer3D::_mix_audio() {
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if (!stream_playback.is_valid() || !active ||
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@@ -206,15 +207,15 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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float att = 0;
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switch (attenuation_model) {
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case ATTENUATION_INVERSE_DISTANCE: {
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- att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
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+ att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
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} break;
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case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
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float d = (p_distance / unit_size);
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d *= d;
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- att = Math::linear2db(1.0 / (d + 0.00001));
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+ att = Math::linear2db(1.0 / (d + CMP_EPSILON));
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} break;
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case ATTENUATION_LOGARITHMIC: {
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- att = -20 * Math::log(p_distance / unit_size + 000001);
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+ att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
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} break;
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default: {
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ERR_PRINT("Unknown attenuation type");
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