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@@ -30,6 +30,8 @@
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#include "visual_shader_particle_nodes.h"
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+#include "core/core_string_names.h"
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+
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// VisualShaderNodeParticleEmitter
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int VisualShaderNodeParticleEmitter::get_output_port_count() const {
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@@ -255,6 +257,283 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
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set_input_port_default_value(2, 0.0);
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}
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+// VisualShaderNodeParticleMeshEmitter
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+
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+String VisualShaderNodeParticleMeshEmitter::get_caption() const {
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+ return "MeshEmitter";
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+}
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+
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+int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
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+ return 2;
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+}
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+
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+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
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+ switch (p_port) {
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+ case 0:
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+ return PORT_TYPE_VECTOR; // position
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+ case 1:
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+ return PORT_TYPE_VECTOR; // normal
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+ }
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+ return PORT_TYPE_SCALAR;
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+}
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+
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+String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const {
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+ switch (p_port) {
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+ case 0:
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+ return "position";
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+ case 1:
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+ return "normal";
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+ }
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+ return String();
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+}
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+
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+int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const {
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+ return 0;
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+}
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+
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+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const {
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+ return PORT_TYPE_SCALAR;
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+}
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+
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+String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const {
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+ return String();
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+}
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+
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+String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
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+ String code;
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+
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+ if (mesh.is_valid()) {
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+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
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+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
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+ }
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+
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+ return code;
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+}
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+
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+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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+ String code;
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+
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+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
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+
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+ if (position_texture->get_width() == 0) {
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+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
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+ } else {
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+ if (mode_2d) {
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+ code += " " + p_output_vars[0] + " = vec3(";
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+ code += "texelFetch(";
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+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
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+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
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+ } else {
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+ code += " " + p_output_vars[0] + " = texelFetch(";
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+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
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+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
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+ }
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+ }
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+
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+ if (normal_texture->get_width() == 0) {
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+ code += " " + p_output_vars[1] + " = vec3(0.0);\n";
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+ } else {
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+ if (mode_2d) {
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+ code += " " + p_output_vars[1] + " = vec3(";
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+ code += "texelFetch(";
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+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
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+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
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+ } else {
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+ code += " " + p_output_vars[1] + " = texelFetch(";
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+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
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+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
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+ }
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+ }
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+
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+ return code;
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+}
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+
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+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
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+ VisualShader::DefaultTextureParam dtp_vx;
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+ dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
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+ dtp_vx.param = position_texture;
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+
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+ VisualShader::DefaultTextureParam dtp_nm;
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+ dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
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+ dtp_nm.param = normal_texture;
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+
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+ Vector<VisualShader::DefaultTextureParam> ret;
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+ ret.push_back(dtp_vx);
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+ ret.push_back(dtp_nm);
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+ return ret;
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+}
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+
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+void VisualShaderNodeParticleMeshEmitter::update_texture() {
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+ if (!mesh.is_valid()) {
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+ return;
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+ }
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+
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+ Vector<Vector3> vertices;
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+ Vector<Vector3> normals;
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+
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+ if (use_all_surfaces) {
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+ for (int i = 0; i < max_surface_index; i++) {
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+ Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
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+ for (int j = 0; j < vertex_array.size(); j++) {
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+ vertices.push_back((Vector3)vertex_array[j]);
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+ }
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+
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+ Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
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+ for (int j = 0; j < vertex_array.size(); j++) {
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+ normals.push_back((Vector3)vertex_array[j]);
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+ }
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+ }
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+ } else {
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+ Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
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+ for (int i = 0; i < vertex_array.size(); i++) {
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+ vertices.push_back((Vector3)vertex_array[i]);
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+ }
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+
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+ Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
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+ for (int i = 0; i < normal_array.size(); i++) {
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+ normals.push_back((Vector3)normal_array[i]);
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+ }
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+ }
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+
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+ // vertices
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+ {
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+ Ref<Image> image;
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+ image.instantiate();
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+ image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF);
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+
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+ for (int i = 0; i < vertices.size(); i++) {
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+ Vector3 v = vertices[i];
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+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
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+ }
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+ if (position_texture->get_width() != vertices.size()) {
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+ position_texture->create_from_image(image);
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+ } else {
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+ position_texture->update(image);
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+ }
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+ }
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+
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+ // normals
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+ {
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+ Ref<Image> image;
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+ image.instantiate();
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+ image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF);
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+
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+ for (int i = 0; i < normals.size(); i++) {
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+ Vector3 v = normals[i];
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+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
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+ }
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+ if (normal_texture->get_width() != normals.size()) {
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+ normal_texture->create_from_image(image);
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+ } else {
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+ normal_texture->update(image);
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+ }
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+ }
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+}
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+
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+void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
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+ if (mesh == p_mesh) {
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+ return;
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+ }
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+
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+ if (p_mesh.is_valid()) {
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+ max_surface_index = p_mesh->get_surface_count();
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+ } else {
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+ max_surface_index = 0;
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+ }
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+
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+ if (mesh.is_valid()) {
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+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
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+
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+ if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
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+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
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+ }
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+ }
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+
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+ mesh = p_mesh;
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+
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+ if (mesh.is_valid()) {
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+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
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+
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+ if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
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+ mesh->connect(CoreStringNames::get_singleton()->changed, callable);
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+ }
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+ }
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+
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+ emit_changed();
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+}
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+
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+Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const {
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+ return mesh;
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+}
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+
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+void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) {
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+ if (use_all_surfaces == p_enabled) {
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+ return;
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+ }
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+ use_all_surfaces = p_enabled;
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+ emit_changed();
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+}
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+
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+bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
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+ return use_all_surfaces;
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+}
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+
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+void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
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+ if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
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+ return;
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+ }
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+ surface_index = p_surface_index;
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+ emit_changed();
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+}
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+
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+int VisualShaderNodeParticleMeshEmitter::get_surface_index() const {
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+ return surface_index;
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+}
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+
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+Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const {
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+ Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties();
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+
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+ props.push_back("mesh");
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+ props.push_back("use_all_surfaces");
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+ if (!use_all_surfaces) {
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+ props.push_back("surface_index");
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+ }
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+
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+ return props;
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+}
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+
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+Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
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+ Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
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+
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+ names.insert("mesh", TTR("Mesh"));
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+ names.insert("use_all_surfaces", TTR("Use All Surfaces"));
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+ if (!use_all_surfaces) {
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+ names.insert("surface_index", TTR("Surface Index"));
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+ }
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+
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+ return names;
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+}
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+
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+void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
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+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh);
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+ ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh);
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+ ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces);
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+ ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces);
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+ ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index);
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+ ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index);
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+
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index");
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+}
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+
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+VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
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+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture));
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+
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+ position_texture.instantiate();
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+ normal_texture.instantiate();
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+}
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+
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// VisualShaderNodeParticleMultiplyByAxisAngle
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void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
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@@ -334,7 +613,6 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
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Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
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Vector<StringName> props;
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props.push_back("degrees_mode");
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- props.push_back("axis_amount");
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return props;
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}
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