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Fix boolean connection to ports of other types in visual shader

Yuri Rubinsky 2 years ago
parent
commit
a656dcec01
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/visual_shader.cpp

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
 }
 }
 
 
 bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
 bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
-	return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
+	return MAX(0, p_a - 5) == (MAX(0, p_b - 5));
 }
 }
 
 
 void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
 void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {