Selaa lähdekoodia

Fix and clean disabled shapes handling in godot physics servers

In 3D, disabled shapes are now not added to the broadphase anymore.
Since they are removed right away when disabled, no need to check for
disabled shapes for any query that comes from the broadphase.
Also Fixes raycast queries returning disabled shapes.

In 2D, disabled shapes where already not added to the broadphase.
Remove the same unnecessary checks as in 3D.

Overall harmonized API for disabled shapes in the physics servers and
removed duplicate method.
PouleyKetchoupp 4 vuotta sitten
vanhempi
commit
a65cdca894

+ 2 - 7
servers/physics_2d/area_pair_2d_sw.cpp

@@ -33,10 +33,7 @@
 
 bool AreaPair2DSW::setup(real_t p_step) {
 	bool result = false;
-
-	if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
-		result = false;
-	} else if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
+	if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
 		result = true;
 	}
 
@@ -113,9 +110,7 @@ AreaPair2DSW::~AreaPair2DSW() {
 
 bool Area2Pair2DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
-		result = false;
-	} else if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
+	if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
 		result = true;
 	}
 

+ 0 - 5
servers/physics_2d/body_pair_2d_sw.cpp

@@ -244,11 +244,6 @@ bool BodyPair2DSW::setup(real_t p_step) {
 		}
 	}
 
-	if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
-		collided = false;
-		return false;
-	}
-
 	//use local A coordinates to avoid numerical issues on collision detection
 	offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
 

+ 1 - 10
servers/physics_2d/collision_object_2d_sw.cpp

@@ -47,8 +47,6 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	// _update_shapes();
-	// _shapes_changed();
 }
 
 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
@@ -61,8 +59,6 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	// _update_shapes();
-	// _shapes_changed();
 }
 
 void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
@@ -79,11 +75,9 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	// _update_shapes();
-	// _shapes_changed();
 }
 
-void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
+void CollisionObject2DSW::set_shape_disabled(int p_idx, bool p_disabled) {
 	ERR_FAIL_INDEX(p_idx, shapes.size());
 
 	CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
@@ -103,12 +97,10 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
 		if (!pending_shape_update_list.in_list()) {
 			PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 		}
-		//_update_shapes();
 	} else if (!p_disabled && shape.bpid == 0) {
 		if (!pending_shape_update_list.in_list()) {
 			PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 		}
-		//_update_shapes(); // automatically adds shape with bpid == 0
 	}
 }
 
@@ -177,7 +169,6 @@ void CollisionObject2DSW::_update_shapes() {
 
 	for (int i = 0; i < shapes.size(); i++) {
 		Shape &s = shapes.write[i];
-
 		if (s.disabled) {
 			continue;
 		}

+ 3 - 7
servers/physics_2d/collision_object_2d_sw.h

@@ -118,10 +118,6 @@ public:
 	void set_shape_metadata(int p_index, const Variant &p_metadata);
 
 	_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
-	_FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
-		CRASH_BAD_INDEX(p_index, shapes.size());
-		return shapes[p_index].disabled;
-	}
 	_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
 		CRASH_BAD_INDEX(p_index, shapes.size());
 		return shapes[p_index].shape;
@@ -147,9 +143,9 @@ public:
 	_FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; }
 	_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
 
-	void set_shape_as_disabled(int p_idx, bool p_disabled);
-	_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
-		CRASH_BAD_INDEX(p_idx, shapes.size());
+	void set_shape_disabled(int p_idx, bool p_disabled);
+	_FORCE_INLINE_ bool is_shape_disabled(int p_idx) const {
+		ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
 		return shapes[p_idx].disabled;
 	}
 

+ 2 - 2
servers/physics_2d/physics_server_2d_sw.cpp

@@ -366,7 +366,7 @@ void PhysicsServer2DSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_
 	ERR_FAIL_INDEX(p_shape, area->get_shape_count());
 	FLUSH_QUERY_CHECK(area);
 
-	area->set_shape_as_disabled(p_shape, p_disabled);
+	area->set_shape_disabled(p_shape, p_disabled);
 }
 
 int PhysicsServer2DSW::area_get_shape_count(RID p_area) const {
@@ -663,7 +663,7 @@ void PhysicsServer2DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
 	ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
 	FLUSH_QUERY_CHECK(body);
 
-	body->set_shape_as_disabled(p_shape_idx, p_disabled);
+	body->set_shape_disabled(p_shape_idx, p_disabled);
 }
 
 void PhysicsServer2DSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) {

+ 6 - 28
servers/physics_2d/space_2d_sw.cpp

@@ -84,10 +84,6 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
 
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		Shape2DSW *shape = col_obj->get_shape(shape_idx);
 
 		Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
@@ -233,10 +229,6 @@ int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Trans
 		const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
 			continue;
 		}
@@ -280,10 +272,6 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
 		const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
 		//test initial overlap, does it collide if going all the way?
 		if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
@@ -365,10 +353,6 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
 
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		cbk.valid_dir = Vector2();
 		cbk.valid_depth = 0;
 
@@ -460,10 +444,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
 
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		rcd.valid_dir = Vector2();
 		rcd.object = col_obj;
 		rcd.shape = shape_idx;
@@ -516,8 +496,6 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
 			keep = false;
 		} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
 			keep = false;
-		} else if (static_cast<Body2DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) {
-			keep = false;
 		}
 
 		if (!keep) {
@@ -540,7 +518,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
 	bool shapes_found = false;
 
 	for (int i = 0; i < p_body->get_shape_count(); i++) {
-		if (p_body->is_shape_set_as_disabled(i)) {
+		if (p_body->is_shape_disabled(i)) {
 			continue;
 		}
 
@@ -592,7 +570,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
 			int amount = _cull_aabb_for_body(p_body, body_aabb);
 
 			for (int j = 0; j < p_body->get_shape_count(); j++) {
-				if (p_body->is_shape_set_as_disabled(j)) {
+				if (p_body->is_shape_disabled(j)) {
 					continue;
 				}
 
@@ -732,7 +710,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 	bool shapes_found = false;
 
 	for (int i = 0; i < p_body->get_shape_count(); i++) {
-		if (p_body->is_shape_set_as_disabled(i)) {
+		if (p_body->is_shape_disabled(i)) {
 			continue;
 		}
 
@@ -795,7 +773,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 			int amount = _cull_aabb_for_body(p_body, body_aabb);
 
 			for (int j = 0; j < p_body->get_shape_count(); j++) {
-				if (p_body->is_shape_set_as_disabled(j)) {
+				if (p_body->is_shape_disabled(j)) {
 					continue;
 				}
 
@@ -918,7 +896,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 		int amount = _cull_aabb_for_body(p_body, motion_aabb);
 
 		for (int body_shape_idx = 0; body_shape_idx < p_body->get_shape_count(); body_shape_idx++) {
-			if (p_body->is_shape_set_as_disabled(body_shape_idx)) {
+			if (p_body->is_shape_disabled(body_shape_idx)) {
 				continue;
 			}
 
@@ -1060,7 +1038,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
 		int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
 
 		for (int j = from_shape; j < to_shape; j++) {
-			if (p_body->is_shape_set_as_disabled(j)) {
+			if (p_body->is_shape_disabled(j)) {
 				continue;
 			}
 

+ 2 - 7
servers/physics_3d/area_pair_3d_sw.cpp

@@ -33,10 +33,7 @@
 
 bool AreaPair3DSW::setup(real_t p_step) {
 	bool result = false;
-
-	if (area->is_shape_set_as_disabled(area_shape) || body->is_shape_set_as_disabled(body_shape)) {
-		result = false;
-	} else if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
+	if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
 		result = true;
 	}
 
@@ -113,9 +110,7 @@ AreaPair3DSW::~AreaPair3DSW() {
 
 bool Area2Pair3DSW::setup(real_t p_step) {
 	bool result = false;
-	if (area_a->is_shape_set_as_disabled(shape_a) || area_b->is_shape_set_as_disabled(shape_b)) {
-		result = false;
-	} else if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
+	if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
 		result = true;
 	}
 

+ 0 - 10
servers/physics_3d/body_pair_3d_sw.cpp

@@ -230,11 +230,6 @@ bool BodyPair3DSW::setup(real_t p_step) {
 		}
 	}
 
-	if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
-		collided = false;
-		return false;
-	}
-
 	offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
 
 	validate_contacts();
@@ -607,11 +602,6 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
 		return false;
 	}
 
-	if (body->is_shape_set_as_disabled(body_shape)) {
-		collided = false;
-		return false;
-	}
-
 	const Transform3D &xform_Au = body->get_transform();
 	Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape);
 

+ 30 - 12
servers/physics_3d/collision_object_3d_sw.cpp

@@ -45,8 +45,6 @@ void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform3D &p_tra
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	//_update_shapes();
-	//_shapes_changed();
 }
 
 void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
@@ -58,8 +56,6 @@ void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) {
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	//_update_shapes();
-	//_shapes_changed();
 }
 
 void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_transform) {
@@ -70,14 +66,32 @@ void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	//_update_shapes();
-	//_shapes_changed();
 }
 
-void CollisionObject3DSW::set_shape_as_disabled(int p_idx, bool p_enable) {
-	shapes.write[p_idx].disabled = p_enable;
-	if (!pending_shape_update_list.in_list()) {
-		PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+void CollisionObject3DSW::set_shape_disabled(int p_idx, bool p_disabled) {
+	ERR_FAIL_INDEX(p_idx, shapes.size());
+
+	CollisionObject3DSW::Shape &shape = shapes.write[p_idx];
+	if (shape.disabled == p_disabled) {
+		return;
+	}
+
+	shape.disabled = p_disabled;
+
+	if (!space) {
+		return;
+	}
+
+	if (p_disabled && shape.bpid != 0) {
+		space->get_broadphase()->remove(shape.bpid);
+		shape.bpid = 0;
+		if (!pending_shape_update_list.in_list()) {
+			PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+		}
+	} else if (!p_disabled && shape.bpid == 0) {
+		if (!pending_shape_update_list.in_list()) {
+			PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
+		}
 	}
 }
 
@@ -108,8 +122,6 @@ void CollisionObject3DSW::remove_shape(int p_index) {
 	if (!pending_shape_update_list.in_list()) {
 		PhysicsServer3DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
 	}
-	//_update_shapes();
-	//_shapes_changed();
 }
 
 void CollisionObject3DSW::_set_static(bool p_static) {
@@ -146,6 +158,9 @@ void CollisionObject3DSW::_update_shapes() {
 
 	for (int i = 0; i < shapes.size(); i++) {
 		Shape &s = shapes.write[i];
+		if (s.disabled) {
+			continue;
+		}
 
 		//not quite correct, should compute the next matrix..
 		AABB shape_aabb = s.shape->get_aabb();
@@ -173,6 +188,9 @@ void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) {
 
 	for (int i = 0; i < shapes.size(); i++) {
 		Shape &s = shapes.write[i];
+		if (s.disabled) {
+			continue;
+		}
 
 		//not quite correct, should compute the next matrix..
 		AABB shape_aabb = s.shape->get_aabb();

+ 21 - 10
servers/physics_3d/collision_object_3d_sw.h

@@ -120,15 +120,26 @@ public:
 	void set_shape(int p_index, Shape3DSW *p_shape);
 	void set_shape_transform(int p_index, const Transform3D &p_transform);
 	_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
-	_FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
+	_FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const {
 		CRASH_BAD_INDEX(p_index, shapes.size());
-		return shapes[p_index].disabled;
+		return shapes[p_index].shape;
+	}
+	_FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const {
+		CRASH_BAD_INDEX(p_index, shapes.size());
+		return shapes[p_index].xform;
+	}
+	_FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const {
+		CRASH_BAD_INDEX(p_index, shapes.size());
+		return shapes[p_index].xform_inv;
+	}
+	_FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const {
+		CRASH_BAD_INDEX(p_index, shapes.size());
+		return shapes[p_index].aabb_cache;
+	}
+	_FORCE_INLINE_ real_t get_shape_area(int p_index) const {
+		CRASH_BAD_INDEX(p_index, shapes.size());
+		return shapes[p_index].area_cache;
 	}
-	_FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
-	_FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
-	_FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
-	_FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
-	_FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
 
 	_FORCE_INLINE_ const Transform3D &get_transform() const { return transform; }
 	_FORCE_INLINE_ const Transform3D &get_inv_transform() const { return inv_transform; }
@@ -137,9 +148,9 @@ public:
 	_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
 	_FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
 
-	void set_shape_as_disabled(int p_idx, bool p_enable);
-	_FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
-		CRASH_BAD_INDEX(p_idx, shapes.size());
+	void set_shape_disabled(int p_idx, bool p_disabled);
+	_FORCE_INLINE_ bool is_shape_disabled(int p_idx) const {
+		ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
 		return shapes[p_idx].disabled;
 	}
 

+ 2 - 2
servers/physics_3d/physics_server_3d_sw.cpp

@@ -335,7 +335,7 @@ void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, boo
 	ERR_FAIL_COND(!area);
 	ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
 	FLUSH_QUERY_CHECK(area);
-	area->set_shape_as_disabled(p_shape_idx, p_disabled);
+	area->set_shape_disabled(p_shape_idx, p_disabled);
 }
 
 void PhysicsServer3DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
@@ -537,7 +537,7 @@ void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
 	ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
 	FLUSH_QUERY_CHECK(body);
 
-	body->set_shape_as_disabled(p_shape_idx, p_disabled);
+	body->set_shape_disabled(p_shape_idx, p_disabled);
 }
 
 Transform3D PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {

+ 7 - 25
servers/physics_3d/space_3d_sw.cpp

@@ -214,10 +214,6 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans
 		const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		if (!CollisionSolver3DSW::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) {
 			continue;
 		}
@@ -273,10 +269,6 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
 		const CollisionObject3DSW *col_obj = space->intersection_query_results[i];
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		Vector3 point_A, point_B;
 		Vector3 sep_axis = p_motion.normalized();
 
@@ -385,10 +377,6 @@ bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D &
 
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		if (CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
 			collided = true;
 		}
@@ -460,10 +448,6 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_sh
 
 		int shape_idx = space->intersection_query_subindex_results[i];
 
-		if (col_obj->is_shape_set_as_disabled(shape_idx)) {
-			continue;
-		}
-
 		rcd.object = col_obj;
 		rcd.shape = shape_idx;
 		bool sc = CollisionSolver3DSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
@@ -508,7 +492,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob
 	bool shapes_found = false;
 
 	for (int i = 0; i < obj->get_shape_count(); i++) {
-		if (obj->is_shape_set_as_disabled(i)) {
+		if (obj->is_shape_disabled(i)) {
 			continue;
 		}
 
@@ -555,8 +539,6 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
 			keep = false;
 		} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
 			keep = false;
-		} else if (static_cast<Body3DSW *>(intersection_query_results[i])->is_shape_set_as_disabled(intersection_query_subindex_results[i])) {
-			keep = false;
 		}
 
 		if (!keep) {
@@ -579,7 +561,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_t
 	bool shapes_found = false;
 
 	for (int i = 0; i < p_body->get_shape_count(); i++) {
-		if (p_body->is_shape_set_as_disabled(i)) {
+		if (p_body->is_shape_disabled(i)) {
 			continue;
 		}
 
@@ -626,7 +608,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_t
 			int amount = _cull_aabb_for_body(p_body, body_aabb);
 
 			for (int j = 0; j < p_body->get_shape_count(); j++) {
-				if (p_body->is_shape_set_as_disabled(j)) {
+				if (p_body->is_shape_disabled(j)) {
 					continue;
 				}
 
@@ -740,7 +722,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
 	bool shapes_found = false;
 
 	for (int i = 0; i < p_body->get_shape_count(); i++) {
-		if (p_body->is_shape_set_as_disabled(i)) {
+		if (p_body->is_shape_disabled(i)) {
 			continue;
 		}
 
@@ -793,7 +775,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
 			int amount = _cull_aabb_for_body(p_body, body_aabb);
 
 			for (int j = 0; j < p_body->get_shape_count(); j++) {
-				if (p_body->is_shape_set_as_disabled(j)) {
+				if (p_body->is_shape_disabled(j)) {
 					continue;
 				}
 
@@ -871,7 +853,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
 		int amount = _cull_aabb_for_body(p_body, motion_aabb);
 
 		for (int j = 0; j < p_body->get_shape_count(); j++) {
-			if (p_body->is_shape_set_as_disabled(j)) {
+			if (p_body->is_shape_disabled(j)) {
 				continue;
 			}
 
@@ -989,7 +971,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
 		int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
 
 		for (int j = from_shape; j < to_shape; j++) {
-			if (p_body->is_shape_set_as_disabled(j)) {
+			if (p_body->is_shape_disabled(j)) {
 				continue;
 			}