瀏覽代碼

Merge pull request #60686 from trollodel/move_editor_registration

Move editor class and plugin registrations to a dedicated file
Rémi Verschelde 2 年之前
父節點
當前提交
a66fc4cf7e
共有 6 個文件被更改,包括 268 次插入186 次删除
  1. 4 178
      editor/editor_node.cpp
  2. 2 3
      editor/editor_node.h
  3. 1 1
      editor/editor_plugin.h
  4. 219 0
      editor/register_editor_types.cpp
  5. 37 0
      editor/register_editor_types.h
  6. 5 4
      main/main.cpp

+ 4 - 178
editor/editor_node.cpp

@@ -70,7 +70,6 @@
 #include "servers/physics_server_2d.h"
 #include "servers/rendering/rendering_device.h"
 
-#include "editor/animation_track_editor.h"
 #include "editor/audio_stream_preview.h"
 #include "editor/debugger/debug_adapter/debug_adapter_server.h"
 #include "editor/debugger/editor_debugger_node.h"
@@ -82,7 +81,6 @@
 #include "editor/editor_data.h"
 #include "editor/editor_feature_profile.h"
 #include "editor/editor_file_dialog.h"
-#include "editor/editor_file_system.h"
 #include "editor/editor_folding.h"
 #include "editor/editor_help.h"
 #include "editor/editor_inspector.h"
@@ -92,12 +90,8 @@
 #include "editor/editor_plugin.h"
 #include "editor/editor_properties.h"
 #include "editor/editor_property_name_processor.h"
-#include "editor/editor_quick_open.h"
-#include "editor/editor_resource_picker.h"
-#include "editor/editor_resource_preview.h"
 #include "editor/editor_run.h"
 #include "editor/editor_run_native.h"
-#include "editor/editor_run_script.h"
 #include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_settings_dialog.h"
@@ -123,7 +117,6 @@
 #include "editor/import/resource_importer_imagefont.h"
 #include "editor/import/resource_importer_layered_texture.h"
 #include "editor/import/resource_importer_obj.h"
-#include "editor/import/resource_importer_scene.h"
 #include "editor/import/resource_importer_shader_file.h"
 #include "editor/import/resource_importer_texture.h"
 #include "editor/import/resource_importer_texture_atlas.h"
@@ -133,78 +126,21 @@
 #include "editor/multi_node_edit.h"
 #include "editor/node_dock.h"
 #include "editor/plugin_config_dialog.h"
-#include "editor/plugins/animation_blend_space_1d_editor.h"
-#include "editor/plugins/animation_blend_space_2d_editor.h"
-#include "editor/plugins/animation_blend_tree_editor_plugin.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
-#include "editor/plugins/animation_state_machine_editor.h"
-#include "editor/plugins/animation_tree_editor_plugin.h"
 #include "editor/plugins/asset_library_editor_plugin.h"
-#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
-#include "editor/plugins/bit_map_editor_plugin.h"
-#include "editor/plugins/bone_map_editor_plugin.h"
-#include "editor/plugins/camera_3d_editor_plugin.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
-#include "editor/plugins/cast_2d_editor_plugin.h"
-#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
-#include "editor/plugins/collision_shape_2d_editor_plugin.h"
-#include "editor/plugins/control_editor_plugin.h"
-#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
-#include "editor/plugins/curve_editor_plugin.h"
 #include "editor/plugins/debugger_editor_plugin.h"
-#include "editor/plugins/editor_debugger_plugin.h"
-#include "editor/plugins/editor_preview_plugins.h"
 #include "editor/plugins/editor_resource_conversion_plugin.h"
-#include "editor/plugins/font_config_plugin.h"
 #include "editor/plugins/gdextension_export_plugin.h"
-#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
-#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
-#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
-#include "editor/plugins/gradient_editor_plugin.h"
-#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
-#include "editor/plugins/input_event_editor_plugin.h"
-#include "editor/plugins/light_occluder_2d_editor_plugin.h"
-#include "editor/plugins/lightmap_gi_editor_plugin.h"
-#include "editor/plugins/line_2d_editor_plugin.h"
 #include "editor/plugins/material_editor_plugin.h"
-#include "editor/plugins/mesh_editor_plugin.h"
-#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
 #include "editor/plugins/mesh_library_editor_plugin.h"
-#include "editor/plugins/multimesh_editor_plugin.h"
-#include "editor/plugins/navigation_link_2d_editor_plugin.h"
-#include "editor/plugins/navigation_polygon_editor_plugin.h"
 #include "editor/plugins/node_3d_editor_plugin.h"
-#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
 #include "editor/plugins/packed_scene_translation_parser_plugin.h"
-#include "editor/plugins/path_2d_editor_plugin.h"
-#include "editor/plugins/path_3d_editor_plugin.h"
-#include "editor/plugins/physical_bone_3d_editor_plugin.h"
-#include "editor/plugins/polygon_2d_editor_plugin.h"
-#include "editor/plugins/polygon_3d_editor_plugin.h"
-#include "editor/plugins/resource_preloader_editor_plugin.h"
 #include "editor/plugins/root_motion_editor_plugin.h"
-#include "editor/plugins/script_editor_plugin.h"
 #include "editor/plugins/script_text_editor.h"
-#include "editor/plugins/shader_editor_plugin.h"
-#include "editor/plugins/shader_file_editor_plugin.h"
-#include "editor/plugins/skeleton_2d_editor_plugin.h"
-#include "editor/plugins/skeleton_3d_editor_plugin.h"
-#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
-#include "editor/plugins/sprite_2d_editor_plugin.h"
-#include "editor/plugins/sprite_frames_editor_plugin.h"
-#include "editor/plugins/style_box_editor_plugin.h"
-#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
 #include "editor/plugins/text_editor.h"
-#include "editor/plugins/texture_3d_editor_plugin.h"
-#include "editor/plugins/texture_editor_plugin.h"
-#include "editor/plugins/texture_layered_editor_plugin.h"
-#include "editor/plugins/texture_region_editor_plugin.h"
-#include "editor/plugins/theme_editor_plugin.h"
-#include "editor/plugins/tiles/tiles_editor_plugin.h"
 #include "editor/plugins/version_control_editor_plugin.h"
 #include "editor/plugins/visual_shader_editor_plugin.h"
-#include "editor/plugins/voxel_gi_editor_plugin.h"
 #include "editor/progress_dialog.h"
 #include "editor/project_settings_editor.h"
 #include "editor/register_exporters.h"
@@ -4129,63 +4065,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
 	return false;
 }
 
-void EditorNode::register_editor_types() {
-	ResourceLoader::set_timestamp_on_load(true);
-	ResourceSaver::set_timestamp_on_save(true);
-
-	GDREGISTER_CLASS(EditorPaths);
-	GDREGISTER_CLASS(EditorPlugin);
-	GDREGISTER_CLASS(EditorTranslationParserPlugin);
-	GDREGISTER_CLASS(EditorImportPlugin);
-	GDREGISTER_CLASS(EditorScript);
-	GDREGISTER_CLASS(EditorSelection);
-	GDREGISTER_CLASS(EditorFileDialog);
-	GDREGISTER_ABSTRACT_CLASS(EditorSettings);
-	GDREGISTER_CLASS(EditorNode3DGizmo);
-	GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
-	GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview);
-	GDREGISTER_CLASS(EditorResourcePreviewGenerator);
-	GDREGISTER_ABSTRACT_CLASS(EditorFileSystem);
-	GDREGISTER_CLASS(EditorFileSystemDirectory);
-	GDREGISTER_CLASS(EditorVCSInterface);
-	GDREGISTER_ABSTRACT_CLASS(ScriptEditor);
-	GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase);
-	GDREGISTER_CLASS(EditorSyntaxHighlighter);
-	GDREGISTER_ABSTRACT_CLASS(EditorInterface);
-	GDREGISTER_CLASS(EditorExportPlugin);
-	GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform);
-	GDREGISTER_CLASS(EditorResourceConversionPlugin);
-	GDREGISTER_CLASS(EditorSceneFormatImporter);
-	GDREGISTER_CLASS(EditorScenePostImportPlugin);
-	GDREGISTER_CLASS(EditorInspector);
-	GDREGISTER_CLASS(EditorInspectorPlugin);
-	GDREGISTER_CLASS(EditorProperty);
-	GDREGISTER_CLASS(AnimationTrackEditPlugin);
-	GDREGISTER_CLASS(ScriptCreateDialog);
-	GDREGISTER_CLASS(EditorFeatureProfile);
-	GDREGISTER_CLASS(EditorSpinSlider);
-	GDREGISTER_CLASS(EditorResourcePicker);
-	GDREGISTER_CLASS(EditorScriptPicker);
-	GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
-
-	GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
-	GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
-
-	GDREGISTER_CLASS(EditorScenePostImport);
-	GDREGISTER_CLASS(EditorCommandPalette);
-	GDREGISTER_CLASS(EditorDebuggerPlugin);
-	GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
-}
-
-void EditorNode::unregister_editor_types() {
-	_init_callbacks.clear();
-	if (EditorPaths::get_singleton()) {
-		EditorPaths::free();
-	}
-
-	EditorResourcePicker::clear_caches();
-}
-
 void EditorNode::stop_child_process(OS::ProcessID p_pid) {
 	if (has_child_process(p_pid)) {
 		editor_run.stop_child_process(p_pid);
@@ -5235,6 +5114,10 @@ bool EditorNode::immediate_confirmation_dialog(const String &p_text, const Strin
 	return singleton->immediate_dialog_confirmed;
 }
 
+void EditorNode::cleanup() {
+	_init_callbacks.clear();
+}
+
 int EditorNode::get_current_tab() {
 	return scene_tabs->get_current_tab();
 }
@@ -7325,7 +7208,6 @@ EditorNode::EditorNode() {
 	add_child(audio_preview_gen);
 
 	add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu)));
-	add_editor_plugin(memnew(DebugAdapterServer()));
 
 	disk_changed = memnew(ConfirmationDialog);
 	{
@@ -7375,63 +7257,7 @@ EditorNode::EditorNode() {
 	raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
 
 	add_editor_plugin(VersionControlEditorPlugin::get_singleton());
-
-	// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
-	add_editor_plugin(memnew(AnimationTreeEditorPlugin));
 	add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
-	add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin));
-	add_editor_plugin(memnew(BitMapEditorPlugin));
-	add_editor_plugin(memnew(BoneMapEditorPlugin));
-	add_editor_plugin(memnew(Camera3DEditorPlugin));
-	add_editor_plugin(memnew(ControlEditorPlugin));
-	add_editor_plugin(memnew(CPUParticles3DEditorPlugin));
-	add_editor_plugin(memnew(CurveEditorPlugin));
-	add_editor_plugin(memnew(FontEditorPlugin));
-	add_editor_plugin(memnew(GPUParticles3DEditorPlugin));
-	add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin));
-	add_editor_plugin(memnew(GradientEditorPlugin));
-	add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
-	add_editor_plugin(memnew(InputEventEditorPlugin));
-	add_editor_plugin(memnew(LightmapGIEditorPlugin));
-	add_editor_plugin(memnew(MaterialEditorPlugin));
-	add_editor_plugin(memnew(MeshEditorPlugin));
-	add_editor_plugin(memnew(MeshInstance3DEditorPlugin));
-	add_editor_plugin(memnew(MeshLibraryEditorPlugin));
-	add_editor_plugin(memnew(MultiMeshEditorPlugin));
-	add_editor_plugin(memnew(OccluderInstance3DEditorPlugin));
-	add_editor_plugin(memnew(Path3DEditorPlugin));
-	add_editor_plugin(memnew(PhysicalBone3DEditorPlugin));
-	add_editor_plugin(memnew(Polygon3DEditorPlugin));
-	add_editor_plugin(memnew(ResourcePreloaderEditorPlugin));
-	add_editor_plugin(memnew(ShaderEditorPlugin));
-	add_editor_plugin(memnew(ShaderFileEditorPlugin));
-	add_editor_plugin(memnew(Skeleton3DEditorPlugin));
-	add_editor_plugin(memnew(SkeletonIK3DEditorPlugin));
-	add_editor_plugin(memnew(SpriteFramesEditorPlugin));
-	add_editor_plugin(memnew(StyleBoxEditorPlugin));
-	add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
-	add_editor_plugin(memnew(Texture3DEditorPlugin));
-	add_editor_plugin(memnew(TextureEditorPlugin));
-	add_editor_plugin(memnew(TextureLayeredEditorPlugin));
-	add_editor_plugin(memnew(TextureRegionEditorPlugin));
-	add_editor_plugin(memnew(ThemeEditorPlugin));
-	add_editor_plugin(memnew(VoxelGIEditorPlugin));
-
-	// 2D
-	add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin));
-	add_editor_plugin(memnew(CollisionShape2DEditorPlugin));
-	add_editor_plugin(memnew(CPUParticles2DEditorPlugin));
-	add_editor_plugin(memnew(GPUParticles2DEditorPlugin));
-	add_editor_plugin(memnew(LightOccluder2DEditorPlugin));
-	add_editor_plugin(memnew(Line2DEditorPlugin));
-	add_editor_plugin(memnew(NavigationLink2DEditorPlugin));
-	add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
-	add_editor_plugin(memnew(Path2DEditorPlugin));
-	add_editor_plugin(memnew(Polygon2DEditorPlugin));
-	add_editor_plugin(memnew(Cast2DEditorPlugin));
-	add_editor_plugin(memnew(Skeleton2DEditorPlugin));
-	add_editor_plugin(memnew(Sprite2DEditorPlugin));
-	add_editor_plugin(memnew(TilesEditorPlugin));
 
 	for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
 		add_editor_plugin(EditorPlugins::create(i));

+ 2 - 3
editor/editor_node.h

@@ -713,9 +713,6 @@ public:
 
 	bool call_build();
 
-	static void register_editor_types();
-	static void unregister_editor_types();
-
 	static EditorNode *get_singleton() { return singleton; }
 
 	static EditorLog *get_log() { return singleton->log; }
@@ -749,6 +746,8 @@ public:
 
 	static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"));
 
+	static void cleanup();
+
 	EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
 	EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
 	EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }

+ 1 - 1
editor/editor_plugin.h

@@ -322,7 +322,7 @@ typedef EditorPlugin *(*EditorPluginCreateFunc)();
 
 class EditorPlugins {
 	enum {
-		MAX_CREATE_FUNCS = 64
+		MAX_CREATE_FUNCS = 128
 	};
 
 	static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];

+ 219 - 0
editor/register_editor_types.cpp

@@ -0,0 +1,219 @@
+/*************************************************************************/
+/*  register_editor_types.cpp                                            */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "register_editor_types.h"
+
+#include "core/extension/native_extension_manager.h"
+
+#include "editor/animation_track_editor.h"
+#include "editor/debugger/debug_adapter/debug_adapter_server.h"
+#include "editor/editor_command_palette.h"
+#include "editor/editor_feature_profile.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
+#include "editor/editor_resource_picker.h"
+#include "editor/editor_resource_preview.h"
+#include "editor/editor_run_script.h"
+#include "editor/editor_translation_parser.h"
+#include "editor/editor_undo_redo_manager.h"
+#include "editor/filesystem_dock.h"
+#include "editor/import/editor_import_plugin.h"
+#include "editor/import/resource_importer_scene.h"
+#include "editor/plugins/animation_tree_editor_plugin.h"
+#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
+#include "editor/plugins/bit_map_editor_plugin.h"
+#include "editor/plugins/bone_map_editor_plugin.h"
+#include "editor/plugins/camera_3d_editor_plugin.h"
+#include "editor/plugins/cast_2d_editor_plugin.h"
+#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
+#include "editor/plugins/collision_shape_2d_editor_plugin.h"
+#include "editor/plugins/control_editor_plugin.h"
+#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
+#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
+#include "editor/plugins/curve_editor_plugin.h"
+#include "editor/plugins/editor_debugger_plugin.h"
+#include "editor/plugins/font_config_plugin.h"
+#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
+#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
+#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
+#include "editor/plugins/gradient_editor_plugin.h"
+#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
+#include "editor/plugins/input_event_editor_plugin.h"
+#include "editor/plugins/light_occluder_2d_editor_plugin.h"
+#include "editor/plugins/lightmap_gi_editor_plugin.h"
+#include "editor/plugins/line_2d_editor_plugin.h"
+#include "editor/plugins/material_editor_plugin.h"
+#include "editor/plugins/mesh_editor_plugin.h"
+#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
+#include "editor/plugins/mesh_library_editor_plugin.h"
+#include "editor/plugins/multimesh_editor_plugin.h"
+#include "editor/plugins/navigation_link_2d_editor_plugin.h"
+#include "editor/plugins/navigation_polygon_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_gizmos.h"
+#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
+#include "editor/plugins/path_2d_editor_plugin.h"
+#include "editor/plugins/path_3d_editor_plugin.h"
+#include "editor/plugins/physical_bone_3d_editor_plugin.h"
+#include "editor/plugins/polygon_2d_editor_plugin.h"
+#include "editor/plugins/polygon_3d_editor_plugin.h"
+#include "editor/plugins/resource_preloader_editor_plugin.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "editor/plugins/shader_editor_plugin.h"
+#include "editor/plugins/shader_file_editor_plugin.h"
+#include "editor/plugins/skeleton_2d_editor_plugin.h"
+#include "editor/plugins/skeleton_3d_editor_plugin.h"
+#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
+#include "editor/plugins/sprite_2d_editor_plugin.h"
+#include "editor/plugins/sprite_frames_editor_plugin.h"
+#include "editor/plugins/style_box_editor_plugin.h"
+#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
+#include "editor/plugins/texture_3d_editor_plugin.h"
+#include "editor/plugins/texture_editor_plugin.h"
+#include "editor/plugins/texture_layered_editor_plugin.h"
+#include "editor/plugins/texture_region_editor_plugin.h"
+#include "editor/plugins/theme_editor_plugin.h"
+#include "editor/plugins/tiles/tiles_editor_plugin.h"
+#include "editor/plugins/version_control_editor_plugin.h"
+#include "editor/plugins/visual_shader_editor_plugin.h"
+#include "editor/plugins/voxel_gi_editor_plugin.h"
+
+void register_editor_types() {
+	ResourceLoader::set_timestamp_on_load(true);
+	ResourceSaver::set_timestamp_on_save(true);
+
+	GDREGISTER_CLASS(EditorPaths);
+	GDREGISTER_CLASS(EditorPlugin);
+	GDREGISTER_CLASS(EditorTranslationParserPlugin);
+	GDREGISTER_CLASS(EditorImportPlugin);
+	GDREGISTER_CLASS(EditorScript);
+	GDREGISTER_CLASS(EditorSelection);
+	GDREGISTER_CLASS(EditorFileDialog);
+	GDREGISTER_ABSTRACT_CLASS(EditorSettings);
+	GDREGISTER_CLASS(EditorNode3DGizmo);
+	GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
+	GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview);
+	GDREGISTER_CLASS(EditorResourcePreviewGenerator);
+	GDREGISTER_ABSTRACT_CLASS(EditorFileSystem);
+	GDREGISTER_CLASS(EditorFileSystemDirectory);
+	GDREGISTER_CLASS(EditorVCSInterface);
+	GDREGISTER_ABSTRACT_CLASS(ScriptEditor);
+	GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase);
+	GDREGISTER_CLASS(EditorSyntaxHighlighter);
+	GDREGISTER_ABSTRACT_CLASS(EditorInterface);
+	GDREGISTER_CLASS(EditorExportPlugin);
+	GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform);
+	GDREGISTER_CLASS(EditorResourceConversionPlugin);
+	GDREGISTER_CLASS(EditorSceneFormatImporter);
+	GDREGISTER_CLASS(EditorScenePostImportPlugin);
+	GDREGISTER_CLASS(EditorInspector);
+	GDREGISTER_CLASS(EditorInspectorPlugin);
+	GDREGISTER_CLASS(EditorProperty);
+	GDREGISTER_CLASS(AnimationTrackEditPlugin);
+	GDREGISTER_CLASS(ScriptCreateDialog);
+	GDREGISTER_CLASS(EditorFeatureProfile);
+	GDREGISTER_CLASS(EditorSpinSlider);
+	GDREGISTER_CLASS(EditorResourcePicker);
+	GDREGISTER_CLASS(EditorScriptPicker);
+	GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
+
+	GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
+	GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
+
+	GDREGISTER_CLASS(EditorScenePostImport);
+	GDREGISTER_CLASS(EditorCommandPalette);
+	GDREGISTER_CLASS(EditorDebuggerPlugin);
+	GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
+
+	// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
+	EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>();
+	EditorPlugins::add_by_type<BitMapEditorPlugin>();
+	EditorPlugins::add_by_type<BoneMapEditorPlugin>();
+	EditorPlugins::add_by_type<Camera3DEditorPlugin>();
+	EditorPlugins::add_by_type<ControlEditorPlugin>();
+	EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>();
+	EditorPlugins::add_by_type<CurveEditorPlugin>();
+	EditorPlugins::add_by_type<FontEditorPlugin>();
+	EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>();
+	EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>();
+	EditorPlugins::add_by_type<GradientEditorPlugin>();
+	EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>();
+	EditorPlugins::add_by_type<InputEventEditorPlugin>();
+	EditorPlugins::add_by_type<LightmapGIEditorPlugin>();
+	EditorPlugins::add_by_type<MaterialEditorPlugin>();
+	EditorPlugins::add_by_type<MeshEditorPlugin>();
+	EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>();
+	EditorPlugins::add_by_type<MeshLibraryEditorPlugin>();
+	EditorPlugins::add_by_type<MultiMeshEditorPlugin>();
+	EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>();
+	EditorPlugins::add_by_type<Path3DEditorPlugin>();
+	EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>();
+	EditorPlugins::add_by_type<Polygon3DEditorPlugin>();
+	EditorPlugins::add_by_type<ResourcePreloaderEditorPlugin>();
+	EditorPlugins::add_by_type<ShaderEditorPlugin>();
+	EditorPlugins::add_by_type<ShaderFileEditorPlugin>();
+	EditorPlugins::add_by_type<Skeleton3DEditorPlugin>();
+	EditorPlugins::add_by_type<SkeletonIK3DEditorPlugin>();
+	EditorPlugins::add_by_type<SpriteFramesEditorPlugin>();
+	EditorPlugins::add_by_type<StyleBoxEditorPlugin>();
+	EditorPlugins::add_by_type<SubViewportPreviewEditorPlugin>();
+	EditorPlugins::add_by_type<Texture3DEditorPlugin>();
+	EditorPlugins::add_by_type<TextureEditorPlugin>();
+	EditorPlugins::add_by_type<TextureLayeredEditorPlugin>();
+	EditorPlugins::add_by_type<TextureRegionEditorPlugin>();
+	EditorPlugins::add_by_type<ThemeEditorPlugin>();
+	EditorPlugins::add_by_type<VoxelGIEditorPlugin>();
+
+	// 2D
+	EditorPlugins::add_by_type<CollisionPolygon2DEditorPlugin>();
+	EditorPlugins::add_by_type<CollisionShape2DEditorPlugin>();
+	EditorPlugins::add_by_type<CPUParticles2DEditorPlugin>();
+	EditorPlugins::add_by_type<GPUParticles2DEditorPlugin>();
+	EditorPlugins::add_by_type<LightOccluder2DEditorPlugin>();
+	EditorPlugins::add_by_type<Line2DEditorPlugin>();
+	EditorPlugins::add_by_type<NavigationLink2DEditorPlugin>();
+	EditorPlugins::add_by_type<NavigationPolygonEditorPlugin>();
+	EditorPlugins::add_by_type<Path2DEditorPlugin>();
+	EditorPlugins::add_by_type<Polygon2DEditorPlugin>();
+	EditorPlugins::add_by_type<Cast2DEditorPlugin>();
+	EditorPlugins::add_by_type<Skeleton2DEditorPlugin>();
+	EditorPlugins::add_by_type<Sprite2DEditorPlugin>();
+	EditorPlugins::add_by_type<TilesEditorPlugin>();
+}
+
+void unregister_editor_types() {
+	EditorNode::cleanup();
+	if (EditorPaths::get_singleton()) {
+		EditorPaths::free();
+	}
+
+	EditorResourcePicker::clear_caches();
+}

+ 37 - 0
editor/register_editor_types.h

@@ -0,0 +1,37 @@
+/*************************************************************************/
+/*  register_editor_types.h                                              */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef REGISTER_EDITOR_TYPES_H
+#define REGISTER_EDITOR_TYPES_H
+
+void register_editor_types();
+void unregister_editor_types();
+
+#endif // REGISTER_EDITOR_TYPES_H

+ 5 - 4
main/main.cpp

@@ -95,6 +95,7 @@
 #include "editor/progress_dialog.h"
 #include "editor/project_converter_3_to_4.h"
 #include "editor/project_manager.h"
+#include "editor/register_editor_types.h"
 #ifndef NO_EDITOR_SPLASH
 #include "main/splash_editor.gen.h"
 #endif
@@ -487,7 +488,7 @@ Error Main::test_setup() {
 
 #ifdef TOOLS_ENABLED
 	ClassDB::set_current_api(ClassDB::API_EDITOR);
-	EditorNode::register_editor_types();
+	register_editor_types();
 
 	initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
@@ -540,7 +541,7 @@ void Main::test_cleanup() {
 #ifdef TOOLS_ENABLED
 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
-	EditorNode::unregister_editor_types();
+	unregister_editor_types();
 #endif
 
 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
@@ -2319,7 +2320,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 
 #ifdef TOOLS_ENABLED
 	ClassDB::set_current_api(ClassDB::API_EDITOR);
-	EditorNode::register_editor_types();
+	register_editor_types();
 	initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
 	NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 
@@ -3319,7 +3320,7 @@ void Main::cleanup(bool p_force) {
 #ifdef TOOLS_ENABLED
 	NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
 	uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
-	EditorNode::unregister_editor_types();
+	unregister_editor_types();
 
 #endif