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Fix semicolon parsing in visual shader expression

Chaosus89 6 years ago
parent
commit
a68ea5721f
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/resources/visual_shader.cpp

+ 1 - 0
scene/resources/visual_shader.cpp

@@ -2463,6 +2463,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
 	if (pre_symbols.empty()) {
 	if (pre_symbols.empty()) {
 		pre_symbols.push_back("\t");
 		pre_symbols.push_back("\t");
 		pre_symbols.push_back(",");
 		pre_symbols.push_back(",");
+		pre_symbols.push_back(";");
 		pre_symbols.push_back("{");
 		pre_symbols.push_back("{");
 		pre_symbols.push_back("[");
 		pre_symbols.push_back("[");
 		pre_symbols.push_back("(");
 		pre_symbols.push_back("(");