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@@ -611,6 +611,61 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int
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}
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}
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+LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) {
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+ Vector<RD::Uniform> uniforms;
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+ {
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+ {
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+ RD::Uniform u;
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+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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+ u.binding = 0;
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+ u.ids.push_back(dest_light_tex);
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+ uniforms.push_back(u);
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+ }
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+ {
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+ RD::Uniform u;
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+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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+ u.binding = 1;
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+ u.ids.push_back(source_light_tex);
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+ uniforms.push_back(u);
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+ }
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+ }
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+
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+ RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate"));
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+ ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
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+ RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
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+
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+ RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1);
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+
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+ RD::ComputeListID compute_list = rd->compute_list_begin();
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+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline);
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+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
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+ rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
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+ push_constant.region_ofs[0] = 0;
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+ push_constant.region_ofs[1] = 0;
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+ Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
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+
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+ for (int i = 0; i < atlas_slices; i++) {
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+ push_constant.atlas_slice = i;
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+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
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+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
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+ //no barrier, let them run all together
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+ }
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+ rd->compute_list_end();
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+ rd->free(compute_shader_dilate);
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+
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+#ifdef DEBUG_TEXTURES
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+ for (int i = 0; i < atlas_slices; i++) {
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+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
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+ Ref<Image> img;
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+ img.instantiate();
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+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
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+ img->convert(Image::FORMAT_RGBA8);
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+ img->save_png("res://5_dilated_" + itos(i) + ".png");
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+ }
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+#endif
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+ return BAKE_OK;
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+}
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+
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LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata) {
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if (p_step_function) {
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p_step_function(0.0, TTR("Begin Bake"), p_bake_userdata, true);
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@@ -943,11 +998,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
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RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary);
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- // Dilate
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- RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate"));
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- ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
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- RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
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-
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// Light probes
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RID compute_shader_light_probes = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("light_probes"));
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ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
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@@ -959,7 +1009,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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rd->free(compute_shader_unocclude); \
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rd->free(compute_shader_primary); \
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rd->free(compute_shader_secondary); \
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- rd->free(compute_shader_dilate); \
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rd->free(compute_shader_light_probes);
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PushConstant push_constant;
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@@ -1270,7 +1319,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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push_constant.environment_xform[3] = 0.0f;
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}
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- /* LIGHPROBES */
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+ /* LIGHTPROBES */
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RID light_probe_buffer;
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@@ -1377,6 +1426,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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}
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#endif
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+ {
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+ SWAP(light_accum_tex, light_accum_tex2);
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+ BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
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+ if (unlikely(error != BAKE_OK)) {
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+ return error;
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+ }
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+ }
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+
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/* DENOISE */
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if (p_use_denoiser) {
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@@ -1422,59 +1479,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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}
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#endif
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- /* DILATE LIGHTMAP */
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- {
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- SWAP(light_accum_tex, light_accum_tex2);
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-
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- Vector<RD::Uniform> uniforms;
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- {
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- {
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- RD::Uniform u;
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- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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- u.binding = 0;
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- u.ids.push_back(light_accum_tex);
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- uniforms.push_back(u);
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- }
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- {
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- RD::Uniform u;
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- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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- u.binding = 1;
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- u.ids.push_back(light_accum_tex2);
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- uniforms.push_back(u);
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- }
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- }
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-
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- RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1);
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-
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- RD::ComputeListID compute_list = rd->compute_list_begin();
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- rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline);
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- rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
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- rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
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- push_constant.region_ofs[0] = 0;
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- push_constant.region_ofs[1] = 0;
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- group_size = Vector3i((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
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-
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- for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
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- push_constant.atlas_slice = i;
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- rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
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- rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
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- //no barrier, let them run all together
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- }
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- rd->compute_list_end();
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- }
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-
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-#ifdef DEBUG_TEXTURES
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-
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- for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
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- Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
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- Ref<Image> img;
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- img.instantiate();
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- img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
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- img->convert(Image::FORMAT_RGBA8);
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- img->save_png("res://5_dilated_" + itos(i) + ".png");
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- }
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-#endif
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-
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/* BLEND SEAMS */
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//shaders
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Ref<RDShaderFile> blendseams_shader;
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