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Merge pull request #58557 from lawnjelly/bvh_fix_area_area

Rémi Verschelde %!s(int64=3) %!d(string=hai) anos
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a76316c0f0

+ 2 - 2
servers/physics/broad_phase_bvh.cpp

@@ -34,7 +34,7 @@
 
 BroadPhaseSW::ID BroadPhaseBVH::create(CollisionObjectSW *p_object, int p_subindex, const AABB &p_aabb, bool p_static) {
 	uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
-	uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
+	uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
 	ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care?
 	return oid + 1;
 }
@@ -49,7 +49,7 @@ void BroadPhaseBVH::recheck_pairs(ID p_id) {
 
 void BroadPhaseBVH::set_static(ID p_id, bool p_static) {
 	uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
-	uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
+	uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
 	bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false);
 }
 

+ 2 - 2
servers/physics_2d/broad_phase_2d_bvh.cpp

@@ -34,7 +34,7 @@
 
 BroadPhase2DSW::ID BroadPhase2DBVH::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
 	uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
-	uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
+	uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
 	ID oid = bvh.create(p_object, true, tree_id, tree_collision_mask, p_aabb, p_subindex); // Pair everything, don't care?
 	return oid + 1;
 }
@@ -49,7 +49,7 @@ void BroadPhase2DBVH::recheck_pairs(ID p_id) {
 
 void BroadPhase2DBVH::set_static(ID p_id, bool p_static) {
 	uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC;
-	uint32_t tree_collision_mask = p_static ? 0 : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
+	uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC);
 	bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false);
 }