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@@ -103,6 +103,15 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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ERR_FAIL_COND(!FileAccess::exists(p_path));
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}
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spawnable_scenes.push_back(sc);
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+#ifdef TOOLS_ENABLED
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ return;
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+ }
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+#endif
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+ Node *node = get_spawn_node();
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+ if (spawnable_scenes.size() == 1 && node && !node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
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+ node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
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+ }
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}
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int MultiplayerSpawner::get_spawnable_scene_count() const {
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@@ -116,6 +125,15 @@ String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
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void MultiplayerSpawner::clear_spawnable_scenes() {
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spawnable_scenes.clear();
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+#ifdef TOOLS_ENABLED
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ return;
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+ }
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+#endif
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+ Node *node = get_spawn_node();
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+ if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
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+ node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
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+ }
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}
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Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
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