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Эх сурвалжийг харах

Merge pull request #43408 from rcorre/path-gizmos-4.0

Make Path3D handles visible and consistent with 2D.
Rémi Verschelde 5 жил өмнө
parent
commit
a7d610db16

+ 3 - 0
doc/classes/EditorNode3DGizmoPlugin.xml

@@ -59,8 +59,11 @@
 			</argument>
 			<argument index="1" name="billboard" type="bool" default="false">
 			</argument>
+			<argument index="2" name="texture" type="Texture2D" default="null">
+			</argument>
 			<description>
 				Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden.
+				You can optionally provide a texture to use instead of the default icon.
 			</description>
 		</method>
 		<method name="create_icon_material">

+ 1 - 1
editor/icons/EditorCurveHandle.svg

@@ -1 +1 @@
-<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><circle cx="5" cy="5" fill="#fefefe" r="2.75" stroke="#000" stroke-linecap="square"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefefe" r="4.4" stroke="#000" stroke-linecap="square" stroke-width="1.6"/></svg>

+ 1 - 1
editor/icons/EditorPathSharpHandle.svg

@@ -1 +1 @@
-<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><path d="m-3.035534-10.106602h6.071068v6.071068h-6.071068z" fill="#fefefe" stroke="#000" stroke-linecap="square" transform="matrix(-.70710678 .70710678 -.70710678 -.70710678 0 0)"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14.868629 8.0000002-6.8686288 6.8686288-6.8686293-6.8686288 6.8686293-6.8686293z" fill="#fefefe" stroke="#000" stroke-linecap="square" stroke-width="1.6"/></svg>

+ 1 - 1
editor/icons/EditorPathSmoothHandle.svg

@@ -1 +1 @@
-<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><path d="m1.5-8.5h7v7h-7z" fill="#fefefe" stroke="#000" stroke-linecap="square" transform="rotate(90)"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m13.6 2.4v11.2h-11.2v-11.2z" fill="#fefefe" stroke="#000" stroke-linecap="square" stroke-width="1.6"/></svg>

+ 3 - 3
editor/plugins/node_3d_editor_plugin.cpp

@@ -6753,12 +6753,12 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R
 	materials[p_name] = icons;
 }
 
-void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
+void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
 	Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 
 	handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 	handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
-	Ref<Texture2D> handle_t = Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
+	Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
 	handle_material->set_point_size(handle_t->get_width());
 	handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
 	handle_material->set_albedo(Color(1, 1, 1));
@@ -6842,7 +6842,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
-	ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
 	ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
 
 	ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));

+ 1 - 1
editor/plugins/node_3d_editor_plugin.h

@@ -866,7 +866,7 @@ protected:
 public:
 	void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
 	void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
-	void create_handle_material(const String &p_name, bool p_billboard = false);
+	void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture2D> &p_texture = nullptr);
 	void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
 
 	Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());

+ 4 - 2
editor/plugins/path_3d_editor_plugin.cpp

@@ -224,6 +224,7 @@ void Path3DGizmo::redraw() {
 	Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
 	Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
 	Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
+	Ref<StandardMaterial3D> sec_handles_material = gizmo_plugin->get_material("sec_handles");
 
 	Ref<Curve3D> c = path->get_curve();
 	if (c.is_null()) {
@@ -281,7 +282,7 @@ void Path3DGizmo::redraw() {
 			add_handles(handles, handles_material);
 		}
 		if (sec_handles.size()) {
-			add_handles(sec_handles, handles_material, false, true);
+			add_handles(sec_handles, sec_handles_material, false, true);
 		}
 	}
 }
@@ -641,5 +642,6 @@ Path3DGizmoPlugin::Path3DGizmoPlugin() {
 	Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
 	create_material("path_material", path_color);
 	create_material("path_thin_material", Color(0.5, 0.5, 0.5));
-	create_handle_material("handles");
+	create_handle_material("handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorPathSmoothHandle", "EditorIcons"));
+	create_handle_material("sec_handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorCurveHandle", "EditorIcons"));
 }