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+/**************************************************************************/
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+/* test_window.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_WINDOW_H
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+#define TEST_WINDOW_H
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+
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+#include "scene/gui/control.h"
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+#include "scene/main/window.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestWindow {
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+
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+class NotificationControl : public Control {
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+ GDCLASS(NotificationControl, Control);
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+
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+protected:
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+ void _notification(int p_what) {
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+ switch (p_what) {
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+ case NOTIFICATION_MOUSE_ENTER: {
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+ mouse_over = true;
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+ } break;
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+
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+ case NOTIFICATION_MOUSE_EXIT: {
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+ mouse_over = false;
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+ } break;
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+ }
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+ }
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+
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+public:
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+ bool mouse_over = false;
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+};
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+
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+TEST_CASE("[SceneTree][Window]") {
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+ Window *root = SceneTree::get_singleton()->get_root();
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+
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+ SUBCASE("Control-mouse-over within Window-black bars should not happen") {
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+ Window *w = memnew(Window);
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+ root->add_child(w);
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+ w->set_size(Size2i(400, 200));
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+ w->set_position(Size2i(0, 0));
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+ w->set_content_scale_size(Size2i(200, 200));
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+ w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
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+ w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
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+ NotificationControl *c = memnew(NotificationControl);
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+ w->add_child(c);
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+ c->set_size(Size2i(100, 100));
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+ c->set_position(Size2i(-50, -50));
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+
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+ CHECK_FALSE(c->mouse_over);
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+ SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
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+ CHECK(c->mouse_over);
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+ SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
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+ CHECK_FALSE(c->mouse_over); // GH-80011
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+
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+ /* TODO:
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+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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+ CHECK(Control was not pressed);
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+ */
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+
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+ memdelete(c);
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+ memdelete(w);
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+ }
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+}
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+
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+} // namespace TestWindow
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+
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+#endif // TEST_WINDOW_H
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