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Merge pull request #18111 from mhilbrunner/docs-os

Chris Bradfield 7 years ago
parent
commit
a7f6e093d8
1 changed files with 61 additions and 10 deletions
  1. 61 10
      doc/classes/OS.xml

+ 61 - 10
doc/classes/OS.xml

@@ -40,6 +40,7 @@
 			<return type="void">
 			</return>
 			<description>
+				Centers the window on the screen if in windowed mode.
 			</description>
 		</method>
 		<method name="delay_msec" qualifiers="const">
@@ -48,7 +49,7 @@
 			<argument index="0" name="msec" type="int">
 			</argument>
 			<description>
-				Delay executing of the current thread by given milliseconds.
+				Delay execution of the current thread by given milliseconds.
 			</description>
 		</method>
 		<method name="delay_usec" qualifiers="const">
@@ -57,7 +58,7 @@
 			<argument index="0" name="usec" type="int">
 			</argument>
 			<description>
-				Delay executing of the current thread by given microseconds.
+				Delay execution of the current thread by given microseconds.
 			</description>
 		</method>
 		<method name="dump_memory_to_file">
@@ -67,7 +68,7 @@
 			</argument>
 			<description>
 				Dumps the memory allocation ringlist to a file (only works in debug).
-				Entry format per line: "Address - Size - Description"
+				Entry format per line: "Address - Size - Description".
 			</description>
 		</method>
 		<method name="dump_resources_to_file">
@@ -77,7 +78,7 @@
 			</argument>
 			<description>
 				Dumps all used resources to file (only works in debug).
-				Entry format per line: "Resource Type : Resource Location"
+				Entry format per line: "Resource Type : Resource Location".
 				At the end of the file is a statistic of all used Resource Types.
 			</description>
 		</method>
@@ -120,6 +121,7 @@
 			<return type="int">
 			</return>
 			<description>
+				Returns the total number of available audio drivers.
 			</description>
 		</method>
 		<method name="get_audio_driver_name" qualifiers="const">
@@ -128,6 +130,7 @@
 			<argument index="0" name="arg0" type="int">
 			</argument>
 			<description>
+				Returns the audio driver name for the given index.
 			</description>
 		</method>
 		<method name="get_cmdline_args">
@@ -256,6 +259,7 @@
 			<return type="Vector2">
 			</return>
 			<description>
+				Returns the window size including decorations like window borders.
 			</description>
 		</method>
 		<method name="get_scancode_string" qualifiers="const">
@@ -380,7 +384,7 @@
 			<return type="int">
 			</return>
 			<description>
-				Return	the current unix timestamp.
+				Returns the current unix epoch timestamp.
 			</description>
 		</method>
 		<method name="get_unix_time_from_datetime" qualifiers="const">
@@ -423,6 +427,7 @@
 			<return type="int">
 			</return>
 			<description>
+				Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or it is currently hidden.
 			</description>
 		</method>
 		<method name="has_environment" qualifiers="const">
@@ -440,6 +445,7 @@
 			<argument index="0" name="tag_name" type="String">
 			</argument>
 			<description>
+				Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. See feature tags documentation.
 			</description>
 		</method>
 		<method name="has_touchscreen_ui_hint" qualifiers="const">
@@ -506,6 +512,7 @@
 			<return type="bool">
 			</return>
 			<description>
+				Returns [code]true[/code] if the window should always be on top of other windows.
 			</description>
 		</method>
 		<method name="kill">
@@ -642,6 +649,7 @@
 			<argument index="0" name="enabled" type="bool">
 			</argument>
 			<description>
+				Sets whether the window should always be on top.
 			</description>
 		</method>
 		<method name="set_window_title">
@@ -682,27 +690,31 @@
 			The current screen index (starting from 0).
 		</member>
 		<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code">
+			The exit code passed to the OS when the main loop exits.
 		</member>
 		<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
+			If [code]true[/code] the engine tries to keep the screen on while the game is running. Useful on mobile.
 		</member>
 		<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
+			If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
 		</member>
-		<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
+		<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="OS.ScreenOrientation">
 			The current screen orientation.
 		</member>
 		<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
+			If [code]true[/code] vertical synchronization (Vsync) is enabled.
 		</member>
 		<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
-			If [code]true[/code], removes the window frame.
+			If [code]true[/code] removes the window frame.
 		</member>
 		<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
-			If [code]true[/code], the window is fullscreen.
+			If [code]true[/code] the window is fullscreen.
 		</member>
 		<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
-			If [code]true[/code], the window is maximized.
+			If [code]true[/code] the window is maximized.
 		</member>
 		<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
-			If [code]true[/code], the window is minimized.
+			If [code]true[/code] the window is minimized.
 		</member>
 		<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
 			The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
@@ -716,82 +728,121 @@
 	</members>
 	<constants>
 		<constant name="DAY_SUNDAY" value="0" enum="Weekday">
+			Sunday.
 		</constant>
 		<constant name="DAY_MONDAY" value="1" enum="Weekday">
+			Monday.
 		</constant>
 		<constant name="DAY_TUESDAY" value="2" enum="Weekday">
+			Tuesday.
 		</constant>
 		<constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
+			Wednesday.
 		</constant>
 		<constant name="DAY_THURSDAY" value="4" enum="Weekday">
+			Thursday.
 		</constant>
 		<constant name="DAY_FRIDAY" value="5" enum="Weekday">
+			Friday.
 		</constant>
 		<constant name="DAY_SATURDAY" value="6" enum="Weekday">
+			Saturday.
 		</constant>
 		<constant name="MONTH_JANUARY" value="1" enum="Month">
+			January.
 		</constant>
 		<constant name="MONTH_FEBRUARY" value="2" enum="Month">
+			February.
 		</constant>
 		<constant name="MONTH_MARCH" value="3" enum="Month">
+			March.
 		</constant>
 		<constant name="MONTH_APRIL" value="4" enum="Month">
+			April.
 		</constant>
 		<constant name="MONTH_MAY" value="5" enum="Month">
+			May.
 		</constant>
 		<constant name="MONTH_JUNE" value="6" enum="Month">
+			June.
 		</constant>
 		<constant name="MONTH_JULY" value="7" enum="Month">
+			July.
 		</constant>
 		<constant name="MONTH_AUGUST" value="8" enum="Month">
+			August.
 		</constant>
 		<constant name="MONTH_SEPTEMBER" value="9" enum="Month">
+			September.
 		</constant>
 		<constant name="MONTH_OCTOBER" value="10" enum="Month">
+			October.
 		</constant>
 		<constant name="MONTH_NOVEMBER" value="11" enum="Month">
+			November.
 		</constant>
 		<constant name="MONTH_DECEMBER" value="12" enum="Month">
+			December.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
+			Landscape screen orientation.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation">
+			Portrait screen orientation.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
+			Reverse landscape screen orientation.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
+			Reverse portrait screen orientation.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
+			Uses landscape or reverse landscape based on the hardware sensor.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
+			Uses portrait or reverse portrait based on the hardware sensor.
 		</constant>
 		<constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation">
+			Uses most suitable orientation based on the hardware sensor.
 		</constant>
 		<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
+			Desktop directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_DCIM" value="1" enum="SystemDir">
+			DCIM (Digital Camera Images) directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_DOCUMENTS" value="2" enum="SystemDir">
+			Documents directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_DOWNLOADS" value="3" enum="SystemDir">
+			Downloads directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_MOVIES" value="4" enum="SystemDir">
+			Movies directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_MUSIC" value="5" enum="SystemDir">
+			Music directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_PICTURES" value="6" enum="SystemDir">
+			Pictures directory path.
 		</constant>
 		<constant name="SYSTEM_DIR_RINGTONES" value="7" enum="SystemDir">
+			Ringtones directory path.
 		</constant>
 		<constant name="POWERSTATE_UNKNOWN" value="0" enum="PowerState">
+			Unknown powerstate.
 		</constant>
 		<constant name="POWERSTATE_ON_BATTERY" value="1" enum="PowerState">
+			Unplugged, running on battery.
 		</constant>
 		<constant name="POWERSTATE_NO_BATTERY" value="2" enum="PowerState">
+			Plugged in, no battery available.
 		</constant>
 		<constant name="POWERSTATE_CHARGING" value="3" enum="PowerState">
+			Plugged in, battery charging.
 		</constant>
 		<constant name="POWERSTATE_CHARGED" value="4" enum="PowerState">
+			Plugged in, battery fully charged.
 		</constant>
 	</constants>
 </class>