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Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix

Fix incorrect Viewport Debug Draw effects
Rémi Verschelde 2 năm trước cách đây
mục cha
commit
a83093fa80
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      scene/main/viewport.cpp

+ 1 - 1
scene/main/viewport.cpp

@@ -3916,7 +3916,7 @@ void Viewport::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Lighting,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
 #ifndef _3D_DISABLED
 	ADD_GROUP("Scaling 3D", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");