|
@@ -0,0 +1,32 @@
|
|
|
+## PLEASE READ:
|
|
|
+
|
|
|
+### Reporting Bugs:
|
|
|
+
|
|
|
+If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner):
|
|
|
+
|
|
|
+#### Specify the Platform
|
|
|
+
|
|
|
+Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent, please specify:
|
|
|
+* Operating System
|
|
|
+* Device
|
|
|
+* GPU Model
|
|
|
+
|
|
|
+#### Specify Reproduction Steps
|
|
|
+
|
|
|
+Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition.
|
|
|
+
|
|
|
+#### Provide a Simple, Example Project
|
|
|
+
|
|
|
+Sometimes an unexpected behavior happens in your project. In such case understand that we can't always take a look at your project. Providing **a simple project** that isolates and reproduces the issue is always the **the best way for us to fix it**.
|
|
|
+
|
|
|
+### Contributing Pull Requests
|
|
|
+
|
|
|
+If you are adding new engine funcitonality, please make sure that:
|
|
|
+
|
|
|
+* This functionality is desired.
|
|
|
+* You talked to other developers on how to implement it best.
|
|
|
+* Even if it won't be merged, your PR is useful for future work on another developer.
|
|
|
+
|
|
|
+Thanks!
|
|
|
+
|
|
|
+The Godot Development Team
|