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@@ -422,10 +422,10 @@ void GDMono::initialize_load_assemblies() {
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#if defined(TOOLS_ENABLED)
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bool tool_assemblies_loaded = _load_tools_assemblies();
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CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
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-#endif
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if (Main::is_project_manager())
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return;
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+#endif
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// Load the project's main assembly. This doesn't necessarily need to succeed.
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// The game may not be using .NET at all, or if the project does use .NET and
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