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[Debugger] Fix scene debugger crash when editor shortcuts are invalid

Rémi Verschelde 8 months ago
parent
commit
a8caad3437
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/debugger/scene_debugger.cpp

+ 1 - 1
scene/debugger/scene_debugger.cpp

@@ -96,7 +96,7 @@ void SceneDebugger::deinitialize() {
 #ifdef DEBUG_ENABLED
 void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
 	Ref<InputEventKey> k = p_event;
-	if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
+	if (p_shortcut.is_valid() && k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
 		EngineDebugger::get_singleton()->send_message("request_quit", Array());
 	}
 }