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Fix clear color's alpha value will affects 2D editor in Compatibility mode
When the rt's transparency is false, force the alpha of the clear color to one

(cherry picked from commit e21a485dbc3d0540652c4527b30d059e7924eccd)

jsjtxietian 2 年 前
コミット
a8e67284a9
1 ファイル変更1 行追加1 行削除
  1. 1 1
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -2105,7 +2105,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
 
 	if (render_target && render_target->clear_requested) {
 		const Color &col = render_target->clear_color;
-		glClearColor(col.r, col.g, col.b, col.a);
+		glClearColor(col.r, col.g, col.b, render_target->is_transparent ? col.a : 1.0f);
 
 		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 		render_target->clear_requested = false;