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Fix typo in XRInterface comment

TypeChecked 1 year ago
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a8fc5e30a2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/xr/xr_interface.h

+ 1 - 1
servers/xr/xr_interface.h

@@ -44,7 +44,7 @@ struct BlitToScreen;
 	The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
 	when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
 
-	If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
+	If the user wants to enable AR/VR, they can choose the interface they want to use and initialize it.
 
 	Note that we may make this into a fully instantiable class for GDExtension support.
 */