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Avoid leaking texture->tex_id when clearing render targets

clayjohn 2 gadi atpakaļ
vecāks
revīzija
a919c6184e
1 mainītis faili ar 4 papildinājumiem un 0 dzēšanām
  1. 4 0
      drivers/gles3/storage/texture_storage.cpp

+ 4 - 0
drivers/gles3/storage/texture_storage.cpp

@@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
 		rt->overridden.color = RID();
 	} else if (rt->color) {
 		glDeleteTextures(1, &rt->color);
+		if (rt->texture.is_valid()) {
+			Texture *tex = get_texture(rt->texture);
+			tex->tex_id = 0;
+		}
 	}
 	rt->color = 0;