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@@ -784,6 +784,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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for (Object *obj : script->instances) {
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script->pending_reload_instances.insert(obj->get_instance_id());
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+ // Since this script instance wasn't a placeholder, add it to the list of placeholders
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+ // that will have to be eventually replaced with a script instance in case it turns into one.
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+ // This list is not cleared after the reload and the collected instances only leave
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+ // the list if the script is instantiated or if it was a tool script but becomes a
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+ // non-tool script in a rebuild.
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+ script->pending_replace_placeholders.insert(obj->get_instance_id());
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+
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RefCounted *rc = Object::cast_to<RefCounted>(obj);
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if (rc) {
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rc_instances.push_back(Ref<RefCounted>(rc));
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@@ -836,6 +843,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
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}
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+ script->was_tool_before_reload = script->tool;
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script->_clear();
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}
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@@ -924,24 +932,34 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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ScriptInstance *si = obj->get_script_instance();
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+ // Check if the script must be instantiated or kept as a placeholder
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+ // when the script may not be a tool (see #65266)
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+ bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id());
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+ if (!script->is_tool() && script->was_tool_before_reload) {
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+ // The script was a tool before the rebuild so the removal was intentional.
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+ replace_placeholder = false;
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+ script->pending_replace_placeholders.erase(obj->get_instance_id());
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+ }
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+
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#ifdef TOOLS_ENABLED
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if (si) {
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// If the script instance is not null, then it must be a placeholder.
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// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
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CRASH_COND(!si->is_placeholder());
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- if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
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- // Replace placeholder with a script instance
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+ if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
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+ // Replace placeholder with a script instance.
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CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
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- // Backup placeholder script instance state before replacing it with a script instance
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+ // Backup placeholder script instance state before replacing it with a script instance.
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si->get_property_state(state_backup.properties);
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ScriptInstance *script_instance = script->instance_create(obj);
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if (script_instance) {
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script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
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+ script->pending_replace_placeholders.erase(obj->get_instance_id());
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obj->set_script_instance(script_instance);
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}
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}
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@@ -951,8 +969,24 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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#else
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CRASH_COND(si != nullptr);
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#endif
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- // Re-create script instance
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- obj->set_script(script); // will create the script instance as well
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+
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+ // Re-create the script instance.
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+ if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
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+ // Create script instance or replace placeholder with a script instance.
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+ ScriptInstance *script_instance = script->instance_create(obj);
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+
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+ if (script_instance) {
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+ script->pending_replace_placeholders.erase(obj->get_instance_id());
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+ obj->set_script_instance(script_instance);
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+ continue;
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+ }
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+ }
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+ // The script instance could not be instantiated or wasn't in the list of placeholders to replace.
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+ obj->set_script(script);
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+#if DEBUG_ENABLED
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+ // If we reached here, the instantiated script must be a placeholder.
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+ CRASH_COND(!obj->get_script_instance()->is_placeholder());
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+#endif
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}
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}
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