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Added path_local and path_continious_u properties to CSGPolygon

Bastiaan Olij 7 years ago
parent
commit
a971288bb0
3 changed files with 109 additions and 8 deletions
  1. 70 8
      modules/csg/csg_shape.cpp
  2. 12 0
      modules/csg/csg_shape.h
  3. 27 0
      modules/csg/doc_classes/CSGPolygon.xml

+ 70 - 8
modules/csg/csg_shape.cpp

@@ -1585,7 +1585,11 @@ CSGBrush *CSGPolygon::_build_brush() {
 		case MODE_PATH: {
 			float bl = curve->get_baked_length();
 			int splits = MAX(2, Math::ceil(bl / path_interval));
-			face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
+			if (path_joined) {
+				face_count = splits * final_polygon.size() * 2;
+			} else {
+				face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
+			}
 		} break;
 	}
 
@@ -1793,8 +1797,14 @@ CSGBrush *CSGPolygon::_build_brush() {
 
 				float bl = curve->get_baked_length();
 				int splits = MAX(2, Math::ceil(bl / path_interval));
+				float u1 = 0.0;
+				float u2 = path_continuous_u ? 0.0 : 1.0;
 
-				Transform path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
+				Transform path_to_this;
+				if (!path_local) {
+					// center on paths origin
+					path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
+				}
 
 				Transform prev_xf;
 
@@ -1812,6 +1822,9 @@ CSGBrush *CSGPolygon::_build_brush() {
 				for (int i = 0; i <= splits; i++) {
 
 					float ofs = i * path_interval;
+					if (i == splits && path_joined) {
+						ofs = 0.0;
+					}
 
 					Transform xf;
 					xf.origin = curve->interpolate_baked(ofs);
@@ -1836,6 +1849,11 @@ CSGBrush *CSGPolygon::_build_brush() {
 					xf = path_to_this * xf;
 
 					if (i > 0) {
+						if (path_continuous_u) {
+							u1 = u2;
+							u2 += (prev_xf.origin - xf.origin).length();
+						};
+
 						//put triangles where they belong
 						//add triangles for depth
 						for (int j = 0; j < final_polygon.size(); j++) {
@@ -1850,10 +1868,10 @@ CSGBrush *CSGPolygon::_build_brush() {
 							};
 
 							Vector2 u[4] = {
-								Vector2(0, 0),
-								Vector2(0, 1),
-								Vector2(1, 1),
-								Vector2(1, 0)
+								Vector2(u1, 0),
+								Vector2(u1, 1),
+								Vector2(u2, 1),
+								Vector2(u2, 0)
 							};
 
 							// face 1
@@ -1888,7 +1906,7 @@ CSGBrush *CSGPolygon::_build_brush() {
 						}
 					}
 
-					if (i == 0) {
+					if (i == 0 && !path_joined) {
 
 						for (int j = 0; j < triangles.size(); j += 3) {
 							for (int k = 0; k < 3; k++) {
@@ -1905,7 +1923,7 @@ CSGBrush *CSGPolygon::_build_brush() {
 						}
 					}
 
-					if (i == splits) {
+					if (i == splits && !path_joined) {
 
 						for (int j = 0; j < triangles.size(); j += 3) {
 							for (int k = 0; k < 3; k++) {
@@ -2003,6 +2021,15 @@ void CSGPolygon::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
 	ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
 
+	ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
+	ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
+
+	ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
+	ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
+
+	ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
+	ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
+
 	ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
 	ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
 
@@ -2023,6 +2050,9 @@ void CSGPolygon::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
 
@@ -2067,6 +2097,15 @@ float CSGPolygon::get_depth() const {
 	return depth;
 }
 
+void CSGPolygon::set_path_continuous_u(bool p_enable) {
+	path_continuous_u = p_enable;
+	_make_dirty();
+}
+
+bool CSGPolygon::is_path_continuous_u() const {
+	return path_continuous_u;
+}
+
 void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
 	ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
 	spin_degrees = p_spin_degrees;
@@ -2119,6 +2158,26 @@ CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
 	return path_rotation;
 }
 
+void CSGPolygon::set_path_local(bool p_enable) {
+	path_local = p_enable;
+	_make_dirty();
+	update_gizmo();
+}
+
+bool CSGPolygon::is_path_local() const {
+	return path_local;
+}
+
+void CSGPolygon::set_path_joined(bool p_enable) {
+	path_joined = p_enable;
+	_make_dirty();
+	update_gizmo();
+}
+
+bool CSGPolygon::is_path_joined() const {
+	return path_joined;
+}
+
 void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
 	smooth_faces = p_smooth_faces;
 	_make_dirty();
@@ -2160,5 +2219,8 @@ CSGPolygon::CSGPolygon() {
 	smooth_faces = false;
 	path_interval = 1;
 	path_rotation = PATH_ROTATION_PATH;
+	path_local = false;
+	path_continuous_u = false;
+	path_joined = false;
 	path_cache = NULL;
 }

+ 12 - 0
modules/csg/csg_shape.h

@@ -334,10 +334,13 @@ private:
 	NodePath path_node;
 	float path_interval;
 	PathRotation path_rotation;
+	bool path_local;
 
 	Node *path_cache;
 
 	bool smooth_faces;
+	bool path_continuous_u;
+	bool path_joined;
 
 	bool _is_editable_3d_polygon() const;
 	bool _has_editable_3d_polygon_no_depth() const;
@@ -375,6 +378,15 @@ public:
 	void set_path_rotation(PathRotation p_rotation);
 	PathRotation get_path_rotation() const;
 
+	void set_path_local(bool p_enable);
+	bool is_path_local() const;
+
+	void set_path_continuous_u(bool p_enable);
+	bool is_path_continuous_u() const;
+
+	void set_path_joined(bool p_enable);
+	bool is_path_joined() const;
+
 	void set_smooth_faces(bool p_smooth_faces);
 	bool get_smooth_faces() const;
 

+ 27 - 0
modules/csg/doc_classes/CSGPolygon.xml

@@ -1,8 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
 	<brief_description>
+		Extrudes a 2D polygon shape to create a 3D mesh
 	</brief_description>
 	<description>
+		This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
 	</description>
 	<tutorials>
 	</tutorials>
@@ -12,38 +14,63 @@
 	</methods>
 	<members>
 		<member name="depth" type="float" setter="set_depth" getter="get_depth">
+			Extrusion depth when [member mode] is [constant MODE_DEPTH]
 		</member>
 		<member name="material" type="Material" setter="set_material" getter="get_material">
+			Material to use for the resulting mesh
 		</member>
 		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
+			Extrusion mode
 		</member>
 		<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
+			Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]
 		</member>
 		<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
+			The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]
 		</member>
 		<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
+			The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]
+		</member>
+		<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
+			If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]
+		</member>
+		<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
+			If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]
+		</member>
+		<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
+			If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]
 		</member>
 		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+			Point array that defines the shape that we'll extrude
 		</member>
 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
+			Generates smooth normals so smooth shading is applied to our mesh
 		</member>
 		<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
+			Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]
 		</member>
 		<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
+			Number of extrusion when [member mode] is [constant MODE_SPIN]
 		</member>
 	</members>
 	<constants>
 		<constant name="MODE_DEPTH" value="0" enum="Mode">
+			Shape is extruded to [member depth]
 		</constant>
 		<constant name="MODE_SPIN" value="1" enum="Mode">
+			Shape is extruded by rotating it around an axis
 		</constant>
 		<constant name="MODE_PATH" value="2" enum="Mode">
+			Shape is extruded along a path set by a [Shape] set in [member path_node]
 		</constant>
 		<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
+			Slice is not rotated
 		</constant>
 		<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
+			Slice is rotated around the up vector of the path
 		</constant>
 		<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
+			Slice is rotate to match the path exactly
 		</constant>
 	</constants>
 </class>