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Fix handling multiple "physical key" events in the single input map action.

bruvzg 4 years ago
parent
commit
a975682ef6
1 changed files with 7 additions and 2 deletions
  1. 7 2
      core/input/input_event.cpp

+ 7 - 2
core/input/input_event.cpp

@@ -452,8 +452,13 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
 		return false;
 	}
 
-	return keycode == key->keycode &&
-		   (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+	if (keycode == 0) {
+		return physical_keycode == key->physical_keycode &&
+			   (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+	} else {
+		return keycode == key->keycode &&
+			   (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+	}
 }
 
 void InputEventKey::_bind_methods() {