Kaynağa Gözat

Fix collision shape update when changing shape properties

This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090

(cherry picked from commit 4b43cd17c5412f4cc4c67b6bb8de8717e7b2aff4)
PouleyKetchoupp 4 yıl önce
ebeveyn
işleme
a994bb4ad3

+ 2 - 0
scene/2d/collision_polygon_2d.cpp

@@ -205,6 +205,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
 
 	if (parent) {
 		_build_polygon();
+		_update_in_shape_owner();
 	}
 	update();
 	update_configuration_warning();
@@ -221,6 +222,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
 	build_mode = p_mode;
 	if (parent) {
 		_build_polygon();
+		_update_in_shape_owner();
 	}
 }
 

+ 4 - 1
scene/2d/collision_shape_2d.cpp

@@ -147,7 +147,9 @@ void CollisionShape2D::_notification(int p_what) {
 }
 
 void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
-
+	if (p_shape == shape) {
+		return;
+	}
 	if (shape.is_valid())
 		shape->disconnect("changed", this, "_shape_changed");
 	shape = p_shape;
@@ -157,6 +159,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
 		if (shape.is_valid()) {
 			parent->shape_owner_add_shape(owner_id, shape);
 		}
+		_update_in_shape_owner();
 	}
 
 	if (shape.is_valid())

+ 3 - 2
scene/3d/collision_shape.cpp

@@ -83,7 +83,6 @@ void CollisionShape::_notification(int p_what) {
 				if (shape.is_valid()) {
 					parent->shape_owner_add_shape(owner_id, shape);
 				}
-				_update_in_shape_owner();
 			}
 		} break;
 		case NOTIFICATION_ENTER_TREE: {
@@ -170,7 +169,9 @@ void CollisionShape::_bind_methods() {
 }
 
 void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
-
+	if (p_shape == shape) {
+		return;
+	}
 	if (!shape.is_null()) {
 		shape->unregister_owner(this);
 		shape->disconnect("changed", this, "_shape_changed");