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Merge pull request #43623 from madmiraal/fix-js-lgtm-warning

Fix godot_js_websocket_send function unused assignment.
Fabio Alessandrelli 4 years ago
parent
commit
aa15f7619a
1 changed files with 2 additions and 4 deletions
  1. 2 4
      modules/websocket/library_godot_websocket.js

+ 2 - 4
modules/websocket/library_godot_websocket.js

@@ -162,10 +162,8 @@ var GodotWebSocket = {
 		for(i = 0; i < p_buf_len; i++) {
 		for(i = 0; i < p_buf_len; i++) {
 			bytes_array[i] = getValue(p_buf + i, 'i8');
 			bytes_array[i] = getValue(p_buf + i, 'i8');
 		}
 		}
-		var out = bytes_array;
-		if (p_raw) {
-			out = bytes_array.buffer;
-		} else {
+		var out = bytes_array.buffer;
+		if (!p_raw) {
 			out = new TextDecoder("utf-8").decode(bytes_array);
 			out = new TextDecoder("utf-8").decode(bytes_array);
 		}
 		}
 		return GodotWebSocket.send(p_id, out);
 		return GodotWebSocket.send(p_id, out);