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+/**************************************************************************/
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+/* modifier_bone_target_3d.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "modifier_bone_target_3d.h"
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+
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+void ModifierBoneTarget3D::_validate_bone_names() {
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+ // Prior bone name.
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+ if (!bone_name.is_empty()) {
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+ set_bone_name(bone_name);
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+ } else if (bone != -1) {
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+ set_bone(bone);
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+ }
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+}
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+
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+void ModifierBoneTarget3D::set_bone_name(const String &p_bone_name) {
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+ bone_name = p_bone_name;
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+ Skeleton3D *sk = get_skeleton();
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+ if (sk) {
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+ set_bone(sk->find_bone(bone_name));
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+ }
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+}
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+
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+String ModifierBoneTarget3D::get_bone_name() const {
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+ return bone_name;
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+}
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+
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+void ModifierBoneTarget3D::set_bone(int p_bone) {
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+ bone = p_bone;
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+ Skeleton3D *sk = get_skeleton();
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+ if (sk) {
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+ if (bone <= -1 || bone >= sk->get_bone_count()) {
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+ WARN_PRINT("Bone index out of range!");
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+ bone = -1;
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+ } else {
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+ bone_name = sk->get_bone_name(bone);
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+ }
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+ }
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+}
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+
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+int ModifierBoneTarget3D::get_bone() const {
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+ return bone;
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+}
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+
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+void ModifierBoneTarget3D::_validate_property(PropertyInfo &p_property) const {
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+ if (p_property.name == "influence") {
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+ p_property.usage = PROPERTY_USAGE_READ_ONLY;
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+ }
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+}
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+
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+void ModifierBoneTarget3D::_bind_methods() {
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+ ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &ModifierBoneTarget3D::set_bone_name);
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+ ClassDB::bind_method(D_METHOD("get_bone_name"), &ModifierBoneTarget3D::get_bone_name);
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+ ClassDB::bind_method(D_METHOD("set_bone", "bone"), &ModifierBoneTarget3D::set_bone);
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+ ClassDB::bind_method(D_METHOD("get_bone"), &ModifierBoneTarget3D::get_bone);
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+
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+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_bone_name", "get_bone_name");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone");
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+}
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+
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+void ModifierBoneTarget3D::_process_modification(double p_delta) {
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+ if (!is_inside_tree()) {
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+ return;
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+ }
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+
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+ Skeleton3D *skeleton = get_skeleton();
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+ if (!skeleton || bone < 0 || bone >= skeleton->get_bone_count()) {
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+ return;
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+ }
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+
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+ set_transform(skeleton->get_bone_global_pose(bone));
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+}
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