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+/*************************************************************************/
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+/* native_ptr.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef NATIVE_PTR_H
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+#define NATIVE_PTR_H
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+
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+#include "core/math/audio_frame.h"
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+#include "core/variant/method_ptrcall.h"
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+#include "core/variant/type_info.h"
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+
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+template <class T>
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+struct GDNativeConstPtr {
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+ const T *data = nullptr;
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+ GDNativeConstPtr(const T *p_assign) { data = p_assign; }
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+ static const char *get_name() { return "const void"; }
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+ operator const T *() const { return data; }
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+ operator Variant() const { return uint64_t(data); }
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+};
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+
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+template <class T>
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+struct GDNativePtr {
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+ T *data = nullptr;
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+ GDNativePtr(T *p_assign) { data = p_assign; }
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+ static const char *get_name() { return "void"; }
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+ operator T *() const { return data; }
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+ operator Variant() const { return uint64_t(data); }
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+};
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+
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+#define GDVIRTUAL_NATIVE_PTR(m_type) \
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+ template <> \
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+ struct GDNativeConstPtr<m_type> { \
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+ const m_type *data = nullptr; \
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+ GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \
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+ static const char *get_name() { return "const " #m_type; } \
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+ operator const m_type *() const { return data; } \
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+ operator Variant() const { return uint64_t(data); } \
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+ }; \
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+ template <> \
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+ struct GDNativePtr<m_type> { \
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+ m_type *data = nullptr; \
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+ GDNativePtr(m_type *p_assign) { data = p_assign; } \
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+ static const char *get_name() { return #m_type; } \
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+ operator m_type *() const { return data; } \
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+ operator Variant() const { return uint64_t(data); } \
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+ };
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+
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+template <class T>
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+struct GetTypeInfo<GDNativeConstPtr<T>> {
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+ static const Variant::Type VARIANT_TYPE = Variant::NIL;
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+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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+ static inline PropertyInfo get_class_info() {
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+ return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativeConstPtr<T>::get_name());
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+ }
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+};
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+
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+template <class T>
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+struct GetTypeInfo<GDNativePtr<T>> {
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+ static const Variant::Type VARIANT_TYPE = Variant::NIL;
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+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
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+ static inline PropertyInfo get_class_info() {
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+ return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativePtr<T>::get_name());
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+ }
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+};
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+
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+template <class T>
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+struct PtrToArg<GDNativeConstPtr<T>> {
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+ _FORCE_INLINE_ static GDNativeConstPtr<T> convert(const void *p_ptr) {
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+ return GDNativeConstPtr<T>(reinterpret_cast<const T *>(p_ptr));
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+ }
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+ typedef const T *EncodeT;
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+ _FORCE_INLINE_ static void encode(GDNativeConstPtr<T> p_val, void *p_ptr) {
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+ *((const T **)p_ptr) = p_val.data;
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+ }
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+};
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+template <class T>
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+struct PtrToArg<GDNativePtr<T>> {
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+ _FORCE_INLINE_ static GDNativePtr<T> convert(const void *p_ptr) {
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+ return GDNativePtr<T>(reinterpret_cast<const T *>(p_ptr));
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+ }
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+ typedef T *EncodeT;
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+ _FORCE_INLINE_ static void encode(GDNativePtr<T> p_val, void *p_ptr) {
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+ *((T **)p_ptr) = p_val.data;
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+ }
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+};
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+
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+GDVIRTUAL_NATIVE_PTR(AudioFrame)
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+GDVIRTUAL_NATIVE_PTR(bool)
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+GDVIRTUAL_NATIVE_PTR(char)
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+GDVIRTUAL_NATIVE_PTR(char16_t)
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+GDVIRTUAL_NATIVE_PTR(char32_t)
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+GDVIRTUAL_NATIVE_PTR(wchar_t)
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+GDVIRTUAL_NATIVE_PTR(uint8_t)
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+GDVIRTUAL_NATIVE_PTR(int8_t)
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+GDVIRTUAL_NATIVE_PTR(uint16_t)
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+GDVIRTUAL_NATIVE_PTR(int16_t)
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+GDVIRTUAL_NATIVE_PTR(uint32_t)
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+GDVIRTUAL_NATIVE_PTR(int32_t)
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+GDVIRTUAL_NATIVE_PTR(int64_t)
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+GDVIRTUAL_NATIVE_PTR(uint64_t)
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+GDVIRTUAL_NATIVE_PTR(float)
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+GDVIRTUAL_NATIVE_PTR(double)
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+
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+#endif // NATIVE_PTR_H
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