AnimatedSprite: Fixed signal animation_finished
@@ -398,11 +398,11 @@ void AnimatedSprite::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ frame = fc - 1;
if (!is_over) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
- frame = fc - 1;
frame++;