|
@@ -8,13 +8,7 @@ Import('env_modules')
|
|
|
|
|
|
env_mono = env_modules.Clone()
|
|
|
|
|
|
-env_mono.add_source_files(env.modules_sources, '*.cpp')
|
|
|
-env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
|
|
|
-env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
|
|
|
-env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
|
|
|
-
|
|
|
if env['tools']:
|
|
|
- env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
|
|
|
# NOTE: It is safe to generate this file here, since this is still executed serially
|
|
|
import build_scripts.make_cs_compressed_header as make_cs_compressed_header
|
|
|
make_cs_compressed_header.generate_header(
|
|
@@ -62,3 +56,13 @@ if env_mono['tools']:
|
|
|
# GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
|
|
|
# is required by the bindings generator in order to be able to generated it.
|
|
|
godot_tools_build.build_project_editor_only(env_mono)
|
|
|
+
|
|
|
+# Add sources
|
|
|
+
|
|
|
+env_mono.add_source_files(env.modules_sources, '*.cpp')
|
|
|
+env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
|
|
|
+env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
|
|
|
+env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
|
|
|
+
|
|
|
+if env['tools']:
|
|
|
+ env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
|