|
@@ -68,17 +68,17 @@ struct Transform2D {
|
|
|
void affine_invert();
|
|
|
Transform2D affine_inverse() const;
|
|
|
|
|
|
- void set_rotation(real_t p_rot);
|
|
|
+ void set_rotation(const real_t p_rot);
|
|
|
real_t get_rotation() const;
|
|
|
real_t get_skew() const;
|
|
|
- void set_skew(float p_angle);
|
|
|
- _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
|
|
|
- _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
|
|
|
- void rotate(real_t p_phi);
|
|
|
+ void set_skew(const real_t p_angle);
|
|
|
+ _FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
|
|
|
+ _FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
|
|
|
+ void rotate(const real_t p_phi);
|
|
|
|
|
|
void scale(const Size2 &p_scale);
|
|
|
void scale_basis(const Size2 &p_scale);
|
|
|
- void translate(real_t p_tx, real_t p_ty);
|
|
|
+ void translate(const real_t p_tx, const real_t p_ty);
|
|
|
void translate(const Vector2 &p_translation);
|
|
|
|
|
|
real_t basis_determinant() const;
|
|
@@ -92,7 +92,7 @@ struct Transform2D {
|
|
|
Transform2D scaled(const Size2 &p_scale) const;
|
|
|
Transform2D basis_scaled(const Size2 &p_scale) const;
|
|
|
Transform2D translated(const Vector2 &p_offset) const;
|
|
|
- Transform2D rotated(real_t p_phi) const;
|
|
|
+ Transform2D rotated(const real_t p_phi) const;
|
|
|
|
|
|
Transform2D untranslated() const;
|
|
|
|
|
@@ -110,7 +110,7 @@ struct Transform2D {
|
|
|
void operator*=(const real_t p_val);
|
|
|
Transform2D operator*(const real_t p_val) const;
|
|
|
|
|
|
- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
|
|
+ Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
|
|
|
|
|
|
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
|
|
|
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
|
@@ -123,7 +123,7 @@ struct Transform2D {
|
|
|
|
|
|
operator String() const;
|
|
|
|
|
|
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
|
|
+ Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
|
|
|
elements[0][0] = xx;
|
|
|
elements[0][1] = xy;
|
|
|
elements[1][0] = yx;
|
|
@@ -138,7 +138,10 @@ struct Transform2D {
|
|
|
elements[2] = p_origin;
|
|
|
}
|
|
|
|
|
|
- Transform2D(real_t p_rot, const Vector2 &p_pos);
|
|
|
+ Transform2D(const real_t p_rot, const Vector2 &p_pos);
|
|
|
+
|
|
|
+ Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
|
|
|
+
|
|
|
Transform2D() {
|
|
|
elements[0][0] = 1.0;
|
|
|
elements[1][1] = 1.0;
|
|
@@ -185,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
|
|
return new_rect;
|
|
|
}
|
|
|
|
|
|
-void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
|
|
+void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
|
|
|
elements[0][0] = Math::cos(p_rot) * p_scale.x;
|
|
|
elements[1][1] = Math::cos(p_rot) * p_scale.y;
|
|
|
elements[1][0] = -Math::sin(p_rot) * p_scale.y;
|
|
|
elements[0][1] = Math::sin(p_rot) * p_scale.x;
|
|
|
}
|
|
|
|
|
|
-void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
|
|
|
+void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
|
|
|
elements[0][0] = Math::cos(p_rot) * p_scale.x;
|
|
|
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
|
|
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|